name tags

This commit is contained in:
2025-03-01 16:11:36 +01:00
parent ba5639c689
commit 4d88961f0b
7 changed files with 128 additions and 3 deletions
@@ -50,7 +50,7 @@ public class AuraApi {
JsonObject jsonResponse = JsonParser.parseString(response.toString()).getAsJsonObject();
boolean success = jsonResponse.get("success").getAsBoolean();
uuid = jsonResponse.get("uuid").getAsString();
uuid = jsonResponse.get("uuid").getAsString().replace("-", "");
if (success) {
AuraClient.LOGGER.info("Successfully authenticated");
@@ -5,6 +5,7 @@ import net.fabricmc.api.Environment;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.util.SkinTextures;
import net.minecraft.util.Identifier;
import org.auraclient.auraclient.cloaks.Cloaks;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@@ -24,7 +25,7 @@ public abstract class AbstractClientPlayerEntityMixin {
@Inject(method = "getSkinTextures", at = @At("RETURN"), cancellable = true)
private void injectCustomTextures(CallbackInfoReturnable<SkinTextures> cir) {
AbstractClientPlayerEntity player = (AbstractClientPlayerEntity) (Object) this;
String uuid = player.getUuid().toString();
String uuid = player.getUuidAsString().replace("-", "");
Identifier cloakTexture = Cloaks.getCurrentCloakTexture(uuid);
if (cloakTexture != null) {
@@ -0,0 +1,124 @@
package org.auraclient.auraclient.mixin;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.EntityRenderDispatcher;
import net.minecraft.client.render.entity.EntityRenderer;
import net.minecraft.client.render.entity.state.EntityRenderState;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import net.minecraft.client.render.LightmapTextureManager;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(EntityRenderer.class)
public abstract class EntityRendererMixin<S extends EntityRenderState> {
private static final Identifier BADGE_TEXTURE = Identifier.of("auraclient", "textures/player.png");
@Shadow
public EntityRenderDispatcher dispatcher;
@Overwrite
public void renderLabelIfPresent(S state, Text text, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light) {
matrices.push();
matrices.translate(0.0f, 0.0f, 0.0f);
int textWidth = MinecraftClient.getInstance().textRenderer.getWidth(text);
double y = state.nameLabelPos.y;
renderTextAtOrigin(y, text, matrices, vertexConsumers, light);
if (state instanceof net.minecraft.client.render.entity.state.PlayerEntityRenderState) {
float yawAngle = 0.0f;
Quaternionf yawRotation = new Quaternionf().rotateY((float) Math.toRadians(yawAngle));
matrices.multiply(yawRotation);
Quaternionf cameraRotation = dispatcher.camera.getRotation();
Vector3f leftVector = new Vector3f(-1, 0, 0).rotate(cameraRotation);
float xOffset = textWidth * 0.018f;
matrices.translate(leftVector.x * xOffset, y + 0.4f, leftVector.z * xOffset);
matrices.scale(0.25F, 0.25F, 0.25F);
renderBadgeIcon(matrices, vertexConsumers, light);
}
matrices.pop();
}
private void renderTextAtOrigin(double y, Text text, MatrixStack matrices,
VertexConsumerProvider vertexConsumers,
int light) {
// Push the current matrix stack
matrices.push();
// Translate to the origin (0, 0, 0) and adjust the vertical position slightly
matrices.translate(0.0f, y + 0.5f, 0.0f);
// Apply the camera's rotation to face the text towards the camera
matrices.multiply(dispatcher.getRotation());
// Scale the text to a readable size
matrices.scale(0.025F, -0.025F, 0.025F);
// Get the position matrix for rendering
Matrix4f matrix4f = matrices.peek().getPositionMatrix();
// Obtain the text renderer
net.minecraft.client.font.TextRenderer textRenderer = MinecraftClient.getInstance().textRenderer;
// Calculate the horizontal offset to center the text
float textWidth = (float) (-textRenderer.getWidth(text)) / 2.0F;
// Determine the background opacity
int backgroundOpacity = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F)
* 255.0F) << 24;
// Render the text with a background
textRenderer.draw(text, textWidth, 0, -2130706433, false, matrix4f, vertexConsumers,
net.minecraft.client.font.TextRenderer.TextLayerType.SEE_THROUGH, backgroundOpacity, light);
// Render the text without a background if not sneaking
textRenderer.draw(text, textWidth, 0, -1, false, matrix4f, vertexConsumers,
net.minecraft.client.font.TextRenderer.TextLayerType.NORMAL, 0,
LightmapTextureManager.applyEmission(light, 2));
// Pop the matrix stack to restore the previous state
matrices.pop();
}
private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) {
float size = .5f;
Matrix4f matrix = matrices.peek().getPositionMatrix();
VertexConsumer vertexConsumer = vertexConsumers
.getBuffer(RenderLayer.getEntityTranslucent(BADGE_TEXTURE));
// Apply rotation to make the icon face the camera
Quaternionf rotation = dispatcher.camera.getRotation();
matrices.multiply(rotation);
vertexConsumer.vertex(matrix, -size, -size, 0).color(255, 255, 255, 255).texture(0, 0).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, size, -size, 0).color(255, 255, 255, 255).texture(1, 0).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, size, size, 0).color(255, 255, 255, 255).texture(1, 1).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, -size, size, 0).color(255, 255, 255, 255).texture(0, 1).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
}
}