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@@ -50,7 +50,7 @@ public class AuraApi {
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JsonObject jsonResponse = JsonParser.parseString(response.toString()).getAsJsonObject();
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boolean success = jsonResponse.get("success").getAsBoolean();
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uuid = jsonResponse.get("uuid").getAsString();
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uuid = jsonResponse.get("uuid").getAsString().replace("-", "");
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if (success) {
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AuraClient.LOGGER.info("Successfully authenticated");
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@@ -5,6 +5,7 @@ import net.fabricmc.api.Environment;
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import net.minecraft.client.network.AbstractClientPlayerEntity;
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import net.minecraft.client.util.SkinTextures;
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import net.minecraft.util.Identifier;
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import org.auraclient.auraclient.cloaks.Cloaks;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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@@ -24,7 +25,7 @@ public abstract class AbstractClientPlayerEntityMixin {
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@Inject(method = "getSkinTextures", at = @At("RETURN"), cancellable = true)
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private void injectCustomTextures(CallbackInfoReturnable<SkinTextures> cir) {
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AbstractClientPlayerEntity player = (AbstractClientPlayerEntity) (Object) this;
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String uuid = player.getUuid().toString();
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String uuid = player.getUuidAsString().replace("-", "");
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Identifier cloakTexture = Cloaks.getCurrentCloakTexture(uuid);
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if (cloakTexture != null) {
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@@ -0,0 +1,124 @@
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package org.auraclient.auraclient.mixin;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.OverlayTexture;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.entity.EntityRenderDispatcher;
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import net.minecraft.client.render.entity.EntityRenderer;
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import net.minecraft.client.render.entity.state.EntityRenderState;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.text.Text;
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import net.minecraft.util.Identifier;
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import net.minecraft.client.render.LightmapTextureManager;
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import org.joml.Matrix4f;
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import org.joml.Quaternionf;
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import org.joml.Vector3f;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Shadow;
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@Mixin(EntityRenderer.class)
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public abstract class EntityRendererMixin<S extends EntityRenderState> {
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private static final Identifier BADGE_TEXTURE = Identifier.of("auraclient", "textures/player.png");
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@Shadow
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public EntityRenderDispatcher dispatcher;
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@Overwrite
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public void renderLabelIfPresent(S state, Text text, MatrixStack matrices,
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VertexConsumerProvider vertexConsumers, int light) {
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matrices.push();
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matrices.translate(0.0f, 0.0f, 0.0f);
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int textWidth = MinecraftClient.getInstance().textRenderer.getWidth(text);
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double y = state.nameLabelPos.y;
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renderTextAtOrigin(y, text, matrices, vertexConsumers, light);
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if (state instanceof net.minecraft.client.render.entity.state.PlayerEntityRenderState) {
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float yawAngle = 0.0f;
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Quaternionf yawRotation = new Quaternionf().rotateY((float) Math.toRadians(yawAngle));
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matrices.multiply(yawRotation);
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Quaternionf cameraRotation = dispatcher.camera.getRotation();
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Vector3f leftVector = new Vector3f(-1, 0, 0).rotate(cameraRotation);
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float xOffset = textWidth * 0.018f;
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matrices.translate(leftVector.x * xOffset, y + 0.4f, leftVector.z * xOffset);
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matrices.scale(0.25F, 0.25F, 0.25F);
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renderBadgeIcon(matrices, vertexConsumers, light);
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}
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matrices.pop();
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}
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private void renderTextAtOrigin(double y, Text text, MatrixStack matrices,
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VertexConsumerProvider vertexConsumers,
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int light) {
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// Push the current matrix stack
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matrices.push();
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// Translate to the origin (0, 0, 0) and adjust the vertical position slightly
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matrices.translate(0.0f, y + 0.5f, 0.0f);
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// Apply the camera's rotation to face the text towards the camera
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matrices.multiply(dispatcher.getRotation());
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// Scale the text to a readable size
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matrices.scale(0.025F, -0.025F, 0.025F);
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// Get the position matrix for rendering
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Matrix4f matrix4f = matrices.peek().getPositionMatrix();
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// Obtain the text renderer
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net.minecraft.client.font.TextRenderer textRenderer = MinecraftClient.getInstance().textRenderer;
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// Calculate the horizontal offset to center the text
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float textWidth = (float) (-textRenderer.getWidth(text)) / 2.0F;
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// Determine the background opacity
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int backgroundOpacity = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F)
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* 255.0F) << 24;
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// Render the text with a background
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textRenderer.draw(text, textWidth, 0, -2130706433, false, matrix4f, vertexConsumers,
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net.minecraft.client.font.TextRenderer.TextLayerType.SEE_THROUGH, backgroundOpacity, light);
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// Render the text without a background if not sneaking
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textRenderer.draw(text, textWidth, 0, -1, false, matrix4f, vertexConsumers,
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net.minecraft.client.font.TextRenderer.TextLayerType.NORMAL, 0,
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LightmapTextureManager.applyEmission(light, 2));
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// Pop the matrix stack to restore the previous state
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matrices.pop();
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}
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private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) {
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float size = .5f;
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Matrix4f matrix = matrices.peek().getPositionMatrix();
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VertexConsumer vertexConsumer = vertexConsumers
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.getBuffer(RenderLayer.getEntityTranslucent(BADGE_TEXTURE));
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// Apply rotation to make the icon face the camera
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Quaternionf rotation = dispatcher.camera.getRotation();
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matrices.multiply(rotation);
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vertexConsumer.vertex(matrix, -size, -size, 0).color(255, 255, 255, 255).texture(0, 0).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, size, -size, 0).color(255, 255, 255, 255).texture(1, 0).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, size, size, 0).color(255, 255, 255, 255).texture(1, 1).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, -size, size, 0).color(255, 255, 255, 255).texture(0, 1).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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}
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}
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