Fixed the hat rendering issue
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@@ -29,7 +29,7 @@ public class HatFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState,
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ItemStack headItem = state.equippedHeadStack;
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ItemStack headItem = state.equippedHeadStack;
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SaturnPlayer player = SaturnPlayer.get(state.name);
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SaturnPlayer player = SaturnPlayer.get(state.name);
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System.out.println(state.name + "hat" + player.hat);
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System.out.println(state.name + "hat" + player.hat);
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if (headItem.isEmpty() || state.invisible || player == null || player.hat.isEmpty()) {
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if (!headItem.isEmpty() || state.invisible || player == null || player.hat.isEmpty()) {
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return;
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return;
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}
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}
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