some changes
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@@ -17,7 +17,6 @@ import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.client.render.LightmapTextureManager;
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import org.auraclient.auraclient.AuraClient;
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import org.auraclient.auraclient.auth.AuraApi;
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import org.joml.Matrix4f;
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import org.spongepowered.asm.mixin.Mixin;
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@@ -38,7 +37,7 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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matrices.push();
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matrices.translate(0.0f, 0.0f, 0.0f);
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double y = state.nameLabelPos.y;
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renderTextAtOrigin(y, text, matrices, vertexConsumers, light);
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renderTextAtOrigin(state, y, text, matrices, vertexConsumers, light);
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matrices.pop();
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} else {
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Vec3d vec3d = state.nameLabelPos;
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@@ -67,7 +66,7 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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}
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}
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private void renderTextAtOrigin(double y, Text text, MatrixStack matrices,
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private void renderTextAtOrigin(S state, double y, Text text, MatrixStack matrices,
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VertexConsumerProvider vertexConsumers, int light) {
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matrices.push();
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@@ -88,21 +87,30 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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float textWidth = textRenderer.getWidth(text);
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float badgeSize = textWidth * 0.20f;
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float totalWidth = textWidth + badgeSize + 6;
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float totalWidth = textWidth + badgeSize + 4;
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// Adjust text position to make space for badge
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float xStart = -totalWidth / 2 + badgeSize;
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// Draw a single background behind both text and badge
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drawBackground(matrices, vertexConsumers, -totalWidth / 2 - 4, -1.5f, totalWidth, 10, 0x55000000);
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float backgroundX = -totalWidth / 2 - 3.9f;
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int j = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F)
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* 255.0F) << 24;
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drawBackground(state, matrices, vertexConsumers, backgroundX, -1.5f, totalWidth, 10, j);
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// Render Badge
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renderBadgeIcon(matrices, vertexConsumers, xStart - badgeSize + 1, 3.4f, badgeSize);
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renderBadgeIcon(matrices, vertexConsumers, xStart - badgeSize + 1, 3.4f, badgeSize, state.sneaking);
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// Render Text with adjusted layer
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if (state.sneaking) {
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textRenderer.draw(text, xStart, 0, -2130706433, false, matrix4f, vertexConsumers,
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TextLayerType.NORMAL, 0,
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light);
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} else {
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textRenderer.draw(text, xStart, 0, -1, false, matrix4f, vertexConsumers,
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net.minecraft.client.font.TextRenderer.TextLayerType.SEE_THROUGH, 0,
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TextLayerType.SEE_THROUGH, 0,
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LightmapTextureManager.applyEmission(light, 2));
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}
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matrices.pop();
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}
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@@ -110,47 +118,52 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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/**
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* Draws a single background behind both text and badge.
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*/
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private void drawBackground(MatrixStack matrices, VertexConsumerProvider vertexConsumers,
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private void drawBackground(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers,
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float x, float y, float width, float height, int color) {
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Matrix4f matrix = matrices.peek().getPositionMatrix();
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough());
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(
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state.sneaking ? RenderLayer.getTextBackground()
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: RenderLayer.getTextBackgroundSeeThrough());
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int a = (color >> 24) & 255; // Alpha
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int r = (color >> 16) & 255; // Red
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int g = (color >> 8) & 255; // Green
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int b = color & 255; // Blue
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vertexConsumer.vertex(matrix, x, y + height, 0).color(r, g, b, a).texture(0, 1).light(0xF000F0)
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float z = state.sneaking ? -0.04f : 0.0f;
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vertexConsumer.vertex(matrix, x, y + height, z).color(r, g, b, a).texture(0, 1).light(0xF000F0)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, x + width, y + height, 0).color(r, g, b, a).texture(1, 1).light(0xF000F0)
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vertexConsumer.vertex(matrix, x + width, y + height, z).color(r, g, b, a).texture(1, 1).light(0xF000F0)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, x + width, y, 0).color(r, g, b, a).texture(1, 0).light(0xF000F0)
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vertexConsumer.vertex(matrix, x + width, y, z).color(r, g, b, a).texture(1, 0).light(0xF000F0)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, x, y, 0).color(r, g, b, a).texture(0, 0).light(0xF000F0)
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vertexConsumer.vertex(matrix, x, y, z).color(r, g, b, a).texture(0, 0).light(0xF000F0)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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}
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private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float x,
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float y, float size) {
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float y, float size, boolean sneaking) {
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matrices.push();
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// Position badge correctly
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matrices.translate(x, y, 0);
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matrices.scale(size, size, size); // Scale properly
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matrices.scale(size, size, size);
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Matrix4f matrix = matrices.peek().getPositionMatrix();
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VertexConsumer vertexConsumer = vertexConsumers
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.getBuffer(RenderLayer.getEntityTranslucent(BADGE_TEXTURE));
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(
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RenderLayer.getEntityAlpha(BADGE_TEXTURE));
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int fullBright = LightmapTextureManager.MAX_LIGHT_COORDINATE;
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int light = LightmapTextureManager.MAX_LIGHT_COORDINATE;
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vertexConsumer.vertex(matrix, -0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(0, 0).light(fullBright)
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// If sneaking, render the badge in gray
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vertexConsumer.vertex(matrix, -0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(0, 0).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, 0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(1, 0).light(fullBright)
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vertexConsumer.vertex(matrix, 0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(1, 0).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, 0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(1, 1).light(fullBright)
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vertexConsumer.vertex(matrix, 0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(1, 1).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, -0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(0, 1).light(fullBright)
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vertexConsumer.vertex(matrix, -0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(0, 1).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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matrices.pop();
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@@ -159,8 +172,6 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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private boolean isAura(S state) {
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if (state instanceof PlayerEntityRenderState) {
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String name = ((PlayerEntityRenderState) state).name;
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AuraClient.LOGGER.info("Name: " + name);
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AuraClient.LOGGER.info("Player Names: " + AuraApi.playerNames);
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return AuraApi.playerNames.containsKey(name);
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}
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return false;
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