Refactored cloak physics

This commit is contained in:
2026-04-09 22:31:38 +02:00
parent 00cefe14f7
commit 76b842e6a0
@@ -225,7 +225,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
float centered = t - 0.5f; float centered = t - 0.5f;
float curveFactor = centered * 2.0f; float curveFactor = centered * 2.0f;
float falloff = Math.abs(curveFactor); float falloff = Math.abs(curveFactor);
float zCurve = curveFactor * falloff * horizontalCurve * 0.3f; float zCurve = (curveFactor * falloff * horizontalCurve * 0.3f) / PARTS;
for (int i = 0; i <= PARTS; i++) { for (int i = 0; i <= PARTS; i++) {
@@ -238,8 +238,8 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
float thickY = (float) Math.sin(angle) * capeDepth; float thickY = (float) Math.sin(angle) * capeDepth;
float thickZ = (float) Math.cos(angle) * capeDepth; float thickZ = (float) Math.cos(angle) * capeDepth;
inner[x][i] = new Vec3d(xPos, y, z + zCurve); inner[x][i] = new Vec3d(xPos, y, z + (zCurve * i));
outer[x][i] = new Vec3d(xPos, y - thickY, z - thickZ + zCurve); outer[x][i] = new Vec3d(xPos, y - thickY, z - thickZ + (zCurve * i));
} }
} }
@@ -249,11 +249,11 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
for (int x = 0; x < H_PARTS; x++) { for (int x = 0; x < H_PARTS; x++) {
float uStart = frontU1 + (frontU2 - frontU1) * ((float) x / H_PARTS); float uStart = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) x / H_PARTS));
float uEnd = frontU1 + (frontU2 - frontU1) * ((float) (x + 1) / H_PARTS); float uEnd = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) (x + 1) / H_PARTS));
float buStart = backU1 + (backU2 - backU1) * ((float) x / H_PARTS); float buStart = backU1 + (backU2 - backU1) * (1.0f - ((float) x / H_PARTS));
float buEnd = backU1 + (backU2 - backU1) * ((float) (x + 1) / H_PARTS); float buEnd = backU1 + (backU2 - backU1) * (1.0f - ((float) (x + 1) / H_PARTS));
for (int i = 0; i < PARTS; i++) { for (int i = 0; i < PARTS; i++) {
@@ -276,13 +276,13 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
// FRONT // FRONT
renderCapeQuad(vertexConsumer, entry, renderCapeQuad(vertexConsumer, entry,
outerBR, outerBL, outerTL, outerTR, outerBR, outerBL, outerTL, outerTR,
uEnd, vStart, uStart, vEnd, uStart, vStart, uEnd, vEnd,
light, overlay, 0, 0, 1, false); light, overlay, 0, 0, 1, false);
// BACK // BACK
renderCapeQuad(vertexConsumer, entry, renderCapeQuad(vertexConsumer, entry,
innerBL, innerBR, innerTR, innerTL, innerBL, innerBR, innerTR, innerTL,
buEnd, bvStart, buStart, bvEnd, buStart, bvStart, buEnd, bvEnd,
light, overlay, 0, 0, -1, false); light, overlay, 0, 0, -1, false);
} }
} }
@@ -298,10 +298,14 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
Vec3d outerTop = outer[0][i]; Vec3d outerTop = outer[0][i];
Vec3d outerBot = outer[0][i + 1]; Vec3d outerBot = outer[0][i + 1];
float vStart = leftV1 + leftPartV * (PARTS - i);
float vEnd = leftV1 + leftPartV * (PARTS - (i + 1));
// FLIPPED: swap v + swap vertical vertex order
renderCapeQuad(vertexConsumer, entry, renderCapeQuad(vertexConsumer, entry,
innerBot, outerBot, outerTop, innerTop, innerTop, outerTop, outerBot, innerBot, // flipped vertically
leftU1, leftV1 + leftPartV * i, leftU1, vEnd, // swapped V
leftU2, leftV1 + leftPartV * (i + 1), leftU2, vStart,
light, overlay, 1, 0, 0, false); light, overlay, 1, 0, 0, false);
} }
@@ -316,10 +320,14 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
Vec3d outerTop = outer[H_PARTS][i]; Vec3d outerTop = outer[H_PARTS][i];
Vec3d outerBot = outer[H_PARTS][i + 1]; Vec3d outerBot = outer[H_PARTS][i + 1];
float vStart = rightV1 + rightPartV * (PARTS - i);
float vEnd = rightV1 + rightPartV * (PARTS - (i + 1));
// FLIPPED: swap v + swap vertical vertex order
renderCapeQuad(vertexConsumer, entry, renderCapeQuad(vertexConsumer, entry,
outerBot, innerBot, innerTop, outerTop, outerTop, innerTop, innerBot, outerBot, // flipped vertically
rightU1, rightV1 + rightPartV * i, rightU1, vEnd,
rightU2, rightV1 + rightPartV * (i + 1), rightU2, vStart,
light, overlay, -1, 0, 0, false); light, overlay, -1, 0, 0, false);
} }
@@ -380,18 +388,18 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
@Override @Override
public void render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, PlayerEntityRenderState state, public void render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, PlayerEntityRenderState state,
float limbAngle, float limbDistance) { float limbAngle, float limbDistance) {
if (state.invisible || !state.capeVisible // if (state.invisible || !state.capeVisible
|| state.skinTextures.cape() != null) { // || state.skinTextures.cape() != null) {
return; // return;
} // }
SaturnPlayer player = state.getData(SaturnRenderState.saturnDataKey); // SaturnPlayer player = state.getData(SaturnRenderState.saturnDataKey);
if (player == null) { // if (player == null) {
return; // return;
} // }
IdentifierRef customCape = Cloaks.getCurrentCloakTexture(player.cloak); IdentifierRef customCape = Cloaks.getCurrentCloakTexture("amg_petronas");
if (customCape == null if (customCape == null
|| this.hasCustomModelForLayer(state.equippedChestStack, LayerType.WINGS)) { || this.hasCustomModelForLayer(state.equippedChestStack, LayerType.WINGS)) {
return; return;