Improved cloak max x speed
This commit is contained in:
+1
-1
@@ -436,7 +436,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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long now = System.currentTimeMillis();
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if (now - lastUpdate >= 20) {
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float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
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float velX = Math.min(0.8f, playerEntityRenderState.field_53537 / 108.0f);
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float rawVelY = playerEntityRenderState.field_53536;
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float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
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+1
-1
@@ -436,7 +436,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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long now = System.currentTimeMillis();
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if (now - lastUpdate >= 20) {
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float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
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float velX = Math.min(0.8f, playerEntityRenderState.field_53537 / 108.0f);
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float rawVelY = playerEntityRenderState.field_53536;
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float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
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+1
-1
@@ -436,7 +436,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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long now = System.currentTimeMillis();
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if (now - lastUpdate >= 20) {
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float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
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float velX = Math.min(0.8f, playerEntityRenderState.field_53537 / 108.0f);
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float rawVelY = playerEntityRenderState.field_53536;
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float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
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+1
-1
@@ -436,7 +436,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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long now = System.currentTimeMillis();
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if (now - lastUpdate >= 20) {
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float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
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float velX = Math.min(0.8f, playerEntityRenderState.field_53537 / 108.0f);
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float rawVelY = playerEntityRenderState.field_53536;
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float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
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+1
-1
@@ -436,7 +436,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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long now = System.currentTimeMillis();
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if (now - lastUpdate >= 20) {
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float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
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float velX = Math.min(0.8f, playerEntityRenderState.field_53537 / 108.0f);
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float rawVelY = playerEntityRenderState.field_53536;
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float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
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