better name tags and tablist

This commit is contained in:
2025-03-05 19:09:36 +01:00
parent b5d762b850
commit a962488fae
5 changed files with 55 additions and 153 deletions
@@ -3,9 +3,6 @@ package org.auraclient.auraclient.mixin;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.font.TextRenderer.TextLayerType;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.EntityRenderDispatcher;
import net.minecraft.client.render.entity.EntityRenderer;
@@ -13,7 +10,6 @@ import net.minecraft.client.render.entity.state.EntityRenderState;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Vec3d;
import net.minecraft.client.render.LightmapTextureManager;
@@ -23,25 +19,16 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import com.mojang.blaze3d.systems.RenderSystem;
@Mixin(EntityRenderer.class)
public abstract class NameTagMixin<S extends EntityRenderState> {
private static final Identifier BADGE_TEXTURE = Identifier.of("auraclient", "icon.png");
@Shadow
public EntityRenderDispatcher dispatcher;
@Overwrite
public void renderLabelIfPresent(S state, Text text, MatrixStack matrices,
public void renderLabelIfPresent(S state, Text text_o, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light) {
if (isAura(state)) {
matrices.push();
matrices.translate(0.0f, 0.0f, 0.0f);
double y = state.nameLabelPos.y;
renderTextAtOrigin(state, y, text, matrices, vertexConsumers, light);
matrices.pop();
} else {
Text text = isAura(state) ? Text.literal("" + "HexLeo") : text_o;
Vec3d vec3d = state.nameLabelPos;
if (vec3d != null) {
boolean bl = !state.sneaking;
@@ -53,135 +40,17 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
Matrix4f matrix4f = matrices.peek().getPositionMatrix();
TextRenderer textRenderer = MinecraftClient.getInstance().textRenderer;
float f = (float) (-textRenderer.getWidth(text)) / 2.0F;
int j = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F)
* 255.0F) << 24;
int j = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F) * 255.0F) << 24;
textRenderer.draw(text, f, (float) i, -2130706433, false, matrix4f, vertexConsumers,
bl ? TextLayerType.SEE_THROUGH : TextLayerType.NORMAL, j, light);
if (bl) {
textRenderer.draw(text, f, (float) i, -1, false, matrix4f, vertexConsumers,
TextLayerType.NORMAL, 0,
textRenderer.draw(text, f, (float) i, -1, false, matrix4f, vertexConsumers, TextLayerType.NORMAL, 0,
LightmapTextureManager.applyEmission(light, 2));
}
matrices.pop();
}
}
}
private void renderTextAtOrigin(S state, double y, Text text, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light) {
matrices.push();
// Move up slightly
matrices.translate(0.0f, y + 0.5f, 0.0f);
// Apply rotation to face the camera
matrices.multiply(dispatcher.getRotation());
// Scale text and badge to a readable size
matrices.scale(0.025F, -0.025F, 0.025F);
// Offset the text to avoid Z-fighting
matrices.translate(0.0F, 0.0F, -0.01F);
Matrix4f matrix4f = matrices.peek().getPositionMatrix();
net.minecraft.client.font.TextRenderer textRenderer = MinecraftClient.getInstance().textRenderer;
float textWidth = textRenderer.getWidth(text);
float badgeSize = textWidth * 0.20f;
float totalWidth = textWidth + badgeSize + 4;
// Adjust text position to make space for badge
float xStart = -totalWidth / 2 + badgeSize;
float backgroundX = -totalWidth / 2 - 3.9f;
int j = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F)
* 255.0F) << 24;
boolean bl = !state.sneaking;
if (bl) {
drawBackground(state, matrices, vertexConsumers, backgroundX, -1.5f, totalWidth, 10, j);
}
renderBadgeIcon(matrices, vertexConsumers, xStart - badgeSize + 1, 3.4f, badgeSize);
textRenderer.draw(text, xStart, 0, -2130706433, false, matrix4f, vertexConsumers,
bl ? TextLayerType.SEE_THROUGH : TextLayerType.NORMAL, 0, light);
if (bl) {
textRenderer.draw(text, xStart, 0, -1, false, matrix4f, vertexConsumers,
TextLayerType.NORMAL, 0,
LightmapTextureManager.applyEmission(light, 2));
}
matrices.pop();
}
/**
* Draws a single background behind both text and badge.
*/
private void drawBackground(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers,
float x, float y, float width, float height, int color) {
Matrix4f matrix = matrices.peek().getPositionMatrix();
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough());
int a = (color >> 24) & 255; // Alpha
int r = (color >> 16) & 255; // Red
int g = (color >> 8) & 255; // Green
int b = color & 255; // Blue
float z = 0;
vertexConsumer.vertex(matrix, x, y + height, z).color(r, g, b, a).texture(0, 1).light(0xF000F0)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, x + width, y + height, z).color(r, g, b, a).texture(1, 1).light(0xF000F0)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, x + width, y, z).color(r, g, b, a).texture(1, 0).light(0xF000F0)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, x, y, z).color(r, g, b, a).texture(0, 0).light(0xF000F0)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
}
private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float x, float y,
float size) {
// Push the current matrix to stack
matrices.push();
// Set the position and scale for the badge
matrices.translate(x, y, 0);
matrices.scale(size, size, size);
// Ensure the texture is binded for the badge
RenderSystem.setShaderTexture(0, BADGE_TEXTURE); // Bind your badge texture here
// Disable depth testing to always render on top
RenderSystem.disableDepthTest();
// Enable blending for transparency
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc(); // Standard alpha blending
// Set up the vertex consumer for the texture rendering
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getEntityAlpha(BADGE_TEXTURE));
Matrix4f matrix = matrices.peek().getPositionMatrix();
int light = LightmapTextureManager.MAX_LIGHT_COORDINATE;
// Render the badge icon (a quad with your badge texture)
vertexConsumer.vertex(matrix, -0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(0, 0).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, 0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(1, 0).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, 0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(1, 1).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, -0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(0, 1).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
// Restore OpenGL states
RenderSystem.enableDepthTest();
RenderSystem.disableBlend();
// Pop the matrix stack after rendering
matrices.pop();
}
private boolean isAura(S state) {
if (state instanceof PlayerEntityRenderState) {
@@ -0,0 +1,22 @@
package org.auraclient.auraclient.mixin;
import org.auraclient.auraclient.auth.AuraApi;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import net.minecraft.client.network.PlayerListEntry;
import net.minecraft.text.Text;
@Mixin(PlayerListEntry.class)
public abstract class TabListMixin {
@Shadow
private Text displayName;
@Overwrite
@Nullable
public Text getDisplayName() {
String name = displayName.getString();
return Text.literal(AuraApi.playerNames.containsKey(name) ? "" + name : name);
}
}
@@ -0,0 +1,11 @@
{
"providers": [
{
"type": "bitmap",
"file": "minecraft:font/custom/saturn.png",
"ascent": 7,
"height": 8,
"chars": ["\uE002"]
}
]
}
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@@ -3,7 +3,7 @@
"minVersion": "0.8",
"package": "org.auraclient.auraclient.mixin",
"compatibilityLevel": "JAVA_17",
"client": ["CapeRenderer", "NameTagMixin"],
"client": ["CapeRenderer", "TabListMixin", "NameTagMixin"],
"injectors": {
"defaultRequire": 1
}