prev vs last

This commit is contained in:
RudideC
2026-03-21 17:06:36 +01:00
parent db22e99b0f
commit a9b331044f
@@ -26,13 +26,13 @@ public class EntityDrawerImpl implements EntityDrawer {
float k = entity.bodyYaw; float k = entity.bodyYaw;
float l = entity.getYaw(); float l = entity.getYaw();
float m = entity.getPitch(); float m = entity.getPitch();
float n = entity.prevHeadYaw; float n = entity.lastHeadYaw;
float o = entity.headYaw; float o = entity.headYaw;
entity.setYaw(angle); entity.setYaw(angle);
entity.bodyYaw = angle; entity.bodyYaw = angle;
entity.setPitch(-(j * 20.0F)); entity.setPitch(-(j * 20.0F));
entity.headYaw = negativeAngle ? (i * 40.0F) + 180f : -(i * 40.0F); entity.headYaw = negativeAngle ? (i * 40.0F) + 180f : -(i * 40.0F);
entity.prevHeadYaw = entity.getHeadYaw(); entity.lastHeadYaw = entity.getHeadYaw();
entity.setCustomNameVisible(false); entity.setCustomNameVisible(false);
float p = entity.getScale(); float p = entity.getScale();
@@ -44,7 +44,7 @@ public class EntityDrawerImpl implements EntityDrawer {
entity.bodyYaw = k; entity.bodyYaw = k;
entity.setYaw(l); entity.setYaw(l);
entity.setPitch(m); entity.setPitch(m);
entity.prevHeadYaw = n; entity.lastHeadYaw = n;
entity.headYaw = o; entity.headYaw = o;
renderScope.disableScissor(); renderScope.disableScissor();
} }
@@ -57,7 +57,7 @@ public class EntityDrawerImpl implements EntityDrawer {
renderScope.getMatrixStack().translate(vector3f.x, vector3f.y, vector3f.z); renderScope.getMatrixStack().translate(vector3f.x, vector3f.y, vector3f.z);
renderScope.getMatrixStack().multiply((QuaternionfRef) quaternionf); renderScope.getMatrixStack().multiply((QuaternionfRef) quaternionf);
renderScope.draw(); renderScope.draw();
DiffuseLighting.method_34742(); DiffuseLighting.disableGuiDepthLighting();
EntityRenderDispatcher entityRenderDispatcher = SaturnClient.client.getEntityRenderDispatcher(); EntityRenderDispatcher entityRenderDispatcher = SaturnClient.client.getEntityRenderDispatcher();
entityRenderDispatcher.setRenderShadows(false); entityRenderDispatcher.setRenderShadows(false);