branding (still working on it)

This commit is contained in:
2025-03-05 02:42:40 +01:00
parent e7350f49af
commit b5d762b850
5 changed files with 52 additions and 22 deletions
@@ -1,9 +1,12 @@
package org.auraclient.auraclient.menus;
import org.auraclient.auraclient.widgets.AuraButton;
import org.auraclient.auraclient.widgets.AuraClientTexture;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.TextWidget;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
public class MainMenu extends Screen {
public MainMenu() {
@@ -13,6 +16,19 @@ public class MainMenu extends Screen {
@Override
protected void init() {
super.init();
int auraClientSize = 40;
int auraClientX = (this.width - auraClientSize) / 2;
int auraClientY = ((this.height - 110) - auraClientSize) / 2;
TextWidget auraClientText = new TextWidget(Text.literal("Saturn Client"), this.textRenderer);
auraClientText.setX((this.width - auraClientText.getWidth()) / 2);
auraClientText.setY(auraClientY + auraClientSize + 3);
addDrawable(auraClientText);
addDrawable(AuraClientTexture.builder(Identifier.of("auraclient", "icon.png"))
.dimensions(auraClientX, auraClientY, auraClientSize, auraClientSize));
int buttonWidth = 50;
int buttonHeight = 30;
@@ -23,9 +23,11 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import com.mojang.blaze3d.systems.RenderSystem;
@Mixin(EntityRenderer.class)
public abstract class NameTagMixin<S extends EntityRenderState> {
private static final Identifier BADGE_TEXTURE = Identifier.of("auraclient", "textures/player-badge.png");
private static final Identifier BADGE_TEXTURE = Identifier.of("auraclient", "icon.png");
@Shadow
public EntityRenderDispatcher dispatcher;
@@ -96,19 +98,19 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
int j = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F)
* 255.0F) << 24;
boolean bl = !state.sneaking;
drawBackground(state, matrices, vertexConsumers, backgroundX, -1.5f, totalWidth, 10, j);
if (bl) {
drawBackground(state, matrices, vertexConsumers, backgroundX, -1.5f, totalWidth, 10, j);
}
// Render Badge
renderBadgeIcon(matrices, vertexConsumers, xStart - badgeSize + 1, 3.4f, badgeSize, state.sneaking);
renderBadgeIcon(matrices, vertexConsumers, xStart - badgeSize + 1, 3.4f, badgeSize);
if (state.sneaking) {
textRenderer.draw(text, xStart, 0, -2130706433, false, matrix4f, vertexConsumers,
TextLayerType.NORMAL, 0,
light);
} else {
textRenderer.draw(text, xStart, 0, -2130706433, false, matrix4f, vertexConsumers,
bl ? TextLayerType.SEE_THROUGH : TextLayerType.NORMAL, 0, light);
if (bl) {
textRenderer.draw(text, xStart, 0, -1, false, matrix4f, vertexConsumers,
TextLayerType.SEE_THROUGH, 0,
TextLayerType.NORMAL, 0,
LightmapTextureManager.applyEmission(light, 2));
}
@@ -121,16 +123,14 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
private void drawBackground(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers,
float x, float y, float width, float height, int color) {
Matrix4f matrix = matrices.peek().getPositionMatrix();
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(
state.sneaking ? RenderLayer.getTextBackground()
: RenderLayer.getTextBackgroundSeeThrough());
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough());
int a = (color >> 24) & 255; // Alpha
int r = (color >> 16) & 255; // Red
int g = (color >> 8) & 255; // Green
int b = color & 255; // Blue
float z = state.sneaking ? -0.04f : 0.0f;
float z = 0;
vertexConsumer.vertex(matrix, x, y + height, z).color(r, g, b, a).texture(0, 1).light(0xF000F0)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
@@ -142,21 +142,30 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
}
private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float x,
float y, float size, boolean sneaking) {
private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float x, float y,
float size) {
// Push the current matrix to stack
matrices.push();
// Position badge correctly
// Set the position and scale for the badge
matrices.translate(x, y, 0);
matrices.scale(size, size, size);
Matrix4f matrix = matrices.peek().getPositionMatrix();
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(
RenderLayer.getEntityAlpha(BADGE_TEXTURE));
// Ensure the texture is binded for the badge
RenderSystem.setShaderTexture(0, BADGE_TEXTURE); // Bind your badge texture here
// Disable depth testing to always render on top
RenderSystem.disableDepthTest();
// Enable blending for transparency
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc(); // Standard alpha blending
// Set up the vertex consumer for the texture rendering
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getEntityAlpha(BADGE_TEXTURE));
Matrix4f matrix = matrices.peek().getPositionMatrix();
int light = LightmapTextureManager.MAX_LIGHT_COORDINATE;
// If sneaking, render the badge in gray
// Render the badge icon (a quad with your badge texture)
vertexConsumer.vertex(matrix, -0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(0, 0).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
vertexConsumer.vertex(matrix, 0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(1, 0).light(light)
@@ -166,6 +175,11 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
vertexConsumer.vertex(matrix, -0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(0, 1).light(light)
.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
// Restore OpenGL states
RenderSystem.enableDepthTest();
RenderSystem.disableBlend();
// Pop the matrix stack after rendering
matrices.pop();
}
@@ -1,4 +1,4 @@
package org.auraclient.auraclient;
package org.auraclient.auraclient.widgets;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.Drawable;
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