branding (still working on it)
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@@ -1,9 +1,12 @@
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package org.auraclient.auraclient.menus;
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import org.auraclient.auraclient.widgets.AuraButton;
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import org.auraclient.auraclient.widgets.AuraClientTexture;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.widget.TextWidget;
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import net.minecraft.text.Text;
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import net.minecraft.util.Identifier;
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public class MainMenu extends Screen {
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public MainMenu() {
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@@ -13,6 +16,19 @@ public class MainMenu extends Screen {
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@Override
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protected void init() {
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super.init();
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int auraClientSize = 40;
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int auraClientX = (this.width - auraClientSize) / 2;
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int auraClientY = ((this.height - 110) - auraClientSize) / 2;
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TextWidget auraClientText = new TextWidget(Text.literal("Saturn Client"), this.textRenderer);
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auraClientText.setX((this.width - auraClientText.getWidth()) / 2);
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auraClientText.setY(auraClientY + auraClientSize + 3);
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addDrawable(auraClientText);
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addDrawable(AuraClientTexture.builder(Identifier.of("auraclient", "icon.png"))
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.dimensions(auraClientX, auraClientY, auraClientSize, auraClientSize));
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int buttonWidth = 50;
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int buttonHeight = 30;
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@@ -23,9 +23,11 @@ import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Shadow;
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import com.mojang.blaze3d.systems.RenderSystem;
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@Mixin(EntityRenderer.class)
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public abstract class NameTagMixin<S extends EntityRenderState> {
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private static final Identifier BADGE_TEXTURE = Identifier.of("auraclient", "textures/player-badge.png");
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private static final Identifier BADGE_TEXTURE = Identifier.of("auraclient", "icon.png");
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@Shadow
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public EntityRenderDispatcher dispatcher;
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@@ -96,19 +98,19 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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int j = (int) (MinecraftClient.getInstance().options.getTextBackgroundOpacity(0.25F)
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* 255.0F) << 24;
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boolean bl = !state.sneaking;
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drawBackground(state, matrices, vertexConsumers, backgroundX, -1.5f, totalWidth, 10, j);
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if (bl) {
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drawBackground(state, matrices, vertexConsumers, backgroundX, -1.5f, totalWidth, 10, j);
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}
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// Render Badge
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renderBadgeIcon(matrices, vertexConsumers, xStart - badgeSize + 1, 3.4f, badgeSize, state.sneaking);
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renderBadgeIcon(matrices, vertexConsumers, xStart - badgeSize + 1, 3.4f, badgeSize);
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if (state.sneaking) {
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textRenderer.draw(text, xStart, 0, -2130706433, false, matrix4f, vertexConsumers,
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TextLayerType.NORMAL, 0,
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light);
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} else {
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textRenderer.draw(text, xStart, 0, -2130706433, false, matrix4f, vertexConsumers,
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bl ? TextLayerType.SEE_THROUGH : TextLayerType.NORMAL, 0, light);
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if (bl) {
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textRenderer.draw(text, xStart, 0, -1, false, matrix4f, vertexConsumers,
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TextLayerType.SEE_THROUGH, 0,
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TextLayerType.NORMAL, 0,
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LightmapTextureManager.applyEmission(light, 2));
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}
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@@ -121,16 +123,14 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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private void drawBackground(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers,
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float x, float y, float width, float height, int color) {
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Matrix4f matrix = matrices.peek().getPositionMatrix();
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(
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state.sneaking ? RenderLayer.getTextBackground()
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: RenderLayer.getTextBackgroundSeeThrough());
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough());
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int a = (color >> 24) & 255; // Alpha
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int r = (color >> 16) & 255; // Red
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int g = (color >> 8) & 255; // Green
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int b = color & 255; // Blue
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float z = state.sneaking ? -0.04f : 0.0f;
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float z = 0;
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vertexConsumer.vertex(matrix, x, y + height, z).color(r, g, b, a).texture(0, 1).light(0xF000F0)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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@@ -142,21 +142,30 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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}
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private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float x,
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float y, float size, boolean sneaking) {
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private void renderBadgeIcon(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float x, float y,
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float size) {
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// Push the current matrix to stack
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matrices.push();
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// Position badge correctly
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// Set the position and scale for the badge
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matrices.translate(x, y, 0);
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matrices.scale(size, size, size);
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Matrix4f matrix = matrices.peek().getPositionMatrix();
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(
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RenderLayer.getEntityAlpha(BADGE_TEXTURE));
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// Ensure the texture is binded for the badge
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RenderSystem.setShaderTexture(0, BADGE_TEXTURE); // Bind your badge texture here
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// Disable depth testing to always render on top
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RenderSystem.disableDepthTest();
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// Enable blending for transparency
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc(); // Standard alpha blending
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// Set up the vertex consumer for the texture rendering
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getEntityAlpha(BADGE_TEXTURE));
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Matrix4f matrix = matrices.peek().getPositionMatrix();
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int light = LightmapTextureManager.MAX_LIGHT_COORDINATE;
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// If sneaking, render the badge in gray
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// Render the badge icon (a quad with your badge texture)
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vertexConsumer.vertex(matrix, -0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(0, 0).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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vertexConsumer.vertex(matrix, 0.5f, -0.5f, 0).color(255, 255, 255, 255).texture(1, 0).light(light)
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@@ -166,6 +175,11 @@ public abstract class NameTagMixin<S extends EntityRenderState> {
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vertexConsumer.vertex(matrix, -0.5f, 0.5f, 0).color(255, 255, 255, 255).texture(0, 1).light(light)
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.overlay(OverlayTexture.DEFAULT_UV).normal(0, 0, 1);
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// Restore OpenGL states
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RenderSystem.enableDepthTest();
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RenderSystem.disableBlend();
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// Pop the matrix stack after rendering
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matrices.pop();
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}
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+1
-1
@@ -1,4 +1,4 @@
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package org.auraclient.auraclient;
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package org.auraclient.auraclient.widgets;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.Drawable;
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