Merge pull request #29 from RudideC/master
bugfixes, changes to animation defaults
This commit is contained in:
+2
-2
@@ -88,7 +88,7 @@ dependencies {
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include "dev.felnull:special-model-loader:1.4.0+pre.1"
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include "dev.felnull:special-model-loader:1.4.0+pre.1"
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// SVG Rendering Library
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// SVG Rendering Library
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implementation "com.formdev:svgSalamander:1.1.4"
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include implementation("com.formdev:svgSalamander:1.1.4")
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// ─────────────────────────────────────────────
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// ─────────────────────────────────────────────
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@@ -111,7 +111,7 @@ dependencies {
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// ─────────────────────────────────────────────
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// ─────────────────────────────────────────────
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// Session Java (auth/session handling)
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// Session Java (auth/session handling)
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implementation "com.github.selimaj-dev:session-java:0.1.6"
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include implementation("com.github.selimaj-dev:session-java:0.1.6")
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}
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}
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@@ -17,7 +17,9 @@ public class Roles {
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private static final Map<UUID, Role> ROLES = Map.of(
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private static final Map<UUID, Role> ROLES = Map.of(
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UUID.fromString("d362a042-28bd-49e1-a807-ae74dbe8aba9"),
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UUID.fromString("d362a042-28bd-49e1-a807-ae74dbe8aba9"),
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Role.OWNER);
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Role.OWNER,
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UUID.fromString("d8dc7023-179b-4460-bcf6-493fbf1289a6"),
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Role.CONTRIBUTOR);
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/*
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/*
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* Gets the icon color of a specific individual, here are the different colors
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* Gets the icon color of a specific individual, here are the different colors
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@@ -10,19 +10,19 @@ public class AnimationConfig {
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public static final AnimationConfig logo = new AnimationConfig(true, 700, 0);
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public static final AnimationConfig logo = new AnimationConfig(true, 700, 0);
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// Main menu
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// Main menu
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public static final AnimationConfig mainMenu = new AnimationConfig(true, 700, 120);
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public static final AnimationConfig mainMenu = new AnimationConfig(true, 300, 120);
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// Mod menu
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// Mod menu
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public static final AnimationConfig modMenu = new AnimationConfig(true, 700, 30);
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public static final AnimationConfig modMenu = new AnimationConfig(true, 100, 20);
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// Shift menu
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// Shift menu
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public static final AnimationConfig shiftMenu = new AnimationConfig(true, 300, 120);
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public static final AnimationConfig shiftMenu = new AnimationConfig(true, 100, 100);
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// Cosmetics menu
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// Cosmetics menu
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public static final AnimationConfig cosmeticsMenu = new AnimationConfig(true, 700, 40);
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public static final AnimationConfig cosmeticsMenu = new AnimationConfig(true, 700, 40);
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// Emote wheel
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// Emote wheel
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public static final AnimationConfig emoteWheel = new AnimationConfig(true, 700, 80);
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public static final AnimationConfig emoteWheel = new AnimationConfig(true, 200, 40);
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public static void init(ConfigManager parent) {
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public static void init(ConfigManager parent) {
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config = new ConfigManager(parent, "Animations");
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config = new ConfigManager(parent, "Animations");
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@@ -30,7 +30,7 @@ public class Theme {
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public static final Property<Integer> WIDGET_RADIUS = Property.integer(10);
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public static final Property<Integer> WIDGET_RADIUS = Property.integer(10);
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// Font
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// Font
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public static final Property<Integer> FONT = Property.font(1);
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public static final Property<Integer> FONT = Property.font(2);
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public static void init(ConfigManager parent) {
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public static void init(ConfigManager parent) {
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ConfigManager config = new ConfigManager(parent, "UI Style");
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ConfigManager config = new ConfigManager(parent, "UI Style");
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@@ -9,6 +9,7 @@ import org.saturnclient.ui2.resources.Textures;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Final;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.DrawContext;
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@@ -26,19 +27,19 @@ public abstract class SplashOverlayMixin {
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@Shadow
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@Shadow
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private ResourceReload reload;
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private ResourceReload reload;
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@Shadow(remap = false)
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@Shadow
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private long reloadCompleteTime;
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private long reloadCompleteTime;
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@Shadow(remap = false)
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@Shadow
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private long reloadStartTime;
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private long reloadStartTime;
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@Shadow(remap = false)
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@Shadow @Final
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private boolean reloading;
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private boolean reloading;
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@Shadow(remap = false)
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@Shadow @Final
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private Consumer<Optional<Throwable>> exceptionHandler;
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private Consumer<Optional<Throwable>> exceptionHandler;
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@Shadow(remap = false)
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@Shadow
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private float progress;
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private float progress;
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/**
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/**
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