Working obj rendering
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@@ -7,7 +7,6 @@ import de.javagl.obj.FloatTuple;
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import de.javagl.obj.Obj;
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import de.javagl.obj.ObjFace;
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import de.javagl.obj.ObjReader;
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import de.javagl.obj.ObjUtils;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.RenderLayer;
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@@ -20,7 +19,7 @@ public class ObjRenderer {
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public static Obj loadObj(Identifier objId) throws IOException {
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try (InputStream is = MinecraftClient.getInstance().getResourceManager()
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.getResource(objId).get().getInputStream()) {
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return ObjUtils.convertToRenderable(ObjReader.read(is));
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return ObjReader.read(is);
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}
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}
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@@ -33,10 +32,14 @@ public class ObjRenderer {
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int faces = obj.getNumFaces();
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System.out.println("Faces " + faces + ", vertices " + obj.getNumVertices());
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for (int f = 0; f < faces; f++) {
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ObjFace face = obj.getFace(f);
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int vertices = face.getNumVertices();
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for (int i = 0; i < 3; i++) {
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// Reverse winding order: OBJ is CCW, Minecraft expects CW
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for (int i = vertices - 1; i >= 0; i--) {
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writeVertex(obj, face, i, consumer, entry, light, overlay);
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}
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}
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