# Version guide How Saturn Client supports several Minecraft versions, and how to change or add one. ## Layout Saturn is moving from one full copy of the version-specific code per Minecraft version to a single copy built with [Stonecutter](https://stonecutter.kikugie.dev/) (issue #8). During the move there are two kinds of version: - `common/`: all version-independent code (mods, UI, cosmetics, the server client). It has no Minecraft dependency and reaches the game only through the interfaces in `org.saturnclient.common`. - `src/`: the version-specific code (providers, refs, mixins and the three mixin configs) for the versions built by Stonecutter, currently **1.21.11**. It's one copy: where Minecraft's API differs between them, the code goes behind version comments (see below). Each of these versions is the Gradle project `:`, and `versions//` holds only its `gradle.properties` (Minecraft, Yarn, Fabric Loader and Fabric API versions), `build/` and `run/`. - `versions//src/`: the versions not moved yet (1.21.4 to 1.21.10), each a full copy, as the Gradle project `:mc-` with its own `build.gradle`. `settings.gradle.kts` lists the Stonecutter versions in `stonecutterVersions` and includes every other folder under `versions/` as `:mc-`. The root `build.gradle.kts` builds each Stonecutter version, and `stonecutter.gradle.kts` configures the root project (shared repositories, the `common` wiring and `buildAll`). Loom's version for the Stonecutter versions is `loom_version` in the root `gradle.properties`. ## Version-specific code with Stonecutter The code in `src/` is always plain Java for the **active** version (1.21.11, set in `stonecutter.gradle.kts`). Code for other versions sits in comments that Stonecutter swaps before building each version: ```java //? if >=1.21.9 { public void render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) { //?} else /*public void render(MatrixStack matrices, VertexConsumerProvider consumers, int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) {*/ ``` - `./gradlew "Set active project to "` (or the Stonecutter IntelliJ plugin) rewrites `src/` so that version's code is the uncommented one, for editing it in the IDE. - `./gradlew "Reset active project"` switches back to 1.21.11. **Run it before committing**, so `src/` is always committed with 1.21.11 active. - Each version's processed copy is compiled from `versions//build/generated/stonecutter/`, which is also where to look when a non-active version fails to compile. The `emotes` repository uses the same setup, and its `BentCubeRenderer` and `PlayerModelMixin` are small examples of version comments. ## Porting a change to the other versions Make the change in one version, usually the newest, then run: ```sh scripts/port.sh # port uncommitted changes to every other version scripts/port.sh --dry-run # see what would apply cleanly first scripts/port.sh --to 1.21.9,1.21.10 # only some versions scripts/port.sh --commit # port what a commit changed instead ``` The script applies the diff under one version's source to each other version with `git apply --3way`. The Stonecutter `src/` counts as one version (1.21.11), so changes port between it and the old copies in both directions: - **applied**: the files matched, and nothing else is needed. - **CONFLICTS**: that version's code really differs. The file gets normal conflict markers, with the version's own code in `ours` and the ported change in `theirs`. Adapt the change to that version's API and resolve. - **already has this change**: nothing to do, which is safe to see when re-running. Only source is ported. `build.gradle` and `gradle.properties` are version-specific on purpose. Then build everything: ```sh ./gradlew compileJava ``` The **Check** workflow runs the same compile on every pull request, so a version that was missed or mis-ported fails before merging. ## Adding a Minecraft version Add new versions to Stonecutter rather than copying a folder: 1. Create `versions//gradle.properties` with `minecraft_version`, `yarn_mappings`, `loader_version` and `fabric_api_version` (copy 1.21.11's and change the values; they're listed at ). Loom's version is shared, in the root `gradle.properties`. 2. Add `` to `stonecutterVersions` in `settings.gradle.kts`. 3. Build it with `./gradlew ::compileJava` and put what Minecraft changed behind version comments. Check the mixin configs in `src/main/resources/*.mixins.json` as well: a mixin whose target changed fails at startup, not at compile time, so launch it with `./gradlew ::runClient`. 4. The release workflow builds everything through `buildAll`, and "Publish to Modrinth" takes the game version from each jar's name, so neither needs changing.