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Before 26.1 they use the dragon's alpha pipeline, whose shader only samples the texture. entityCutout, which 26.1 used instead, applies the lightmap and directional shading, so shadows and light from the world showed on them. 26.1 builds the same unlit cutout from the entity shader: the emissive snippet without the lightmap, plus NO_CARDINAL_LIGHTING and NO_OVERLAY. Co-Authored-By: Claude Opus 5.5 <[email protected]>