ok
This commit is contained in:
@@ -0,0 +1,9 @@
|
||||
#version 130
|
||||
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform sampler2D textureSampler;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture(textureSampler, texCoord);
|
||||
}
|
||||
Reference in New Issue
Block a user