ok
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
#version 150 core
|
||||
|
||||
uniform sampler2D DiffuseSampler;
|
||||
|
||||
in vec2 texCoord;
|
||||
in vec2 oneTexel;
|
||||
|
||||
uniform vec2 InSize;
|
||||
|
||||
uniform vec2 BlurDir;
|
||||
uniform float Radius;
|
||||
uniform float Progress;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
vec4 blurred = vec4(0.0);
|
||||
float progRadius = floor(Radius * Progress);
|
||||
for (float r = -progRadius; r <= progRadius; r += 1.0) {
|
||||
blurred += texture(DiffuseSampler, texCoord + oneTexel * r * BlurDir);
|
||||
}
|
||||
// force alpha to be 1.0 since otherwise areas with zero alpha turn black?
|
||||
outColor = vec4(blurred.rgb / (progRadius * 2.0 + 1.0), 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user