Files
lunar-assets/lunar/shaders/font.fsh
T
2025-03-09 18:32:49 +01:00

11 lines
183 B
GLSL

#version 130
varying vec2 texCoord;
varying vec4 vertexColor;
uniform sampler2D textureSampler;
void main() {
gl_FragColor = texture(textureSampler, texCoord) * vertexColor;
}