Files
lunar-assets/minecraft/shaders/program/lunar_motionblur_core.fsh
T
2025-03-09 18:32:49 +01:00

27 lines
596 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
uniform sampler2D PrevSampler;
in vec2 texCoord;
in vec2 oneTexel;
uniform vec2 InSize;
uniform vec3 Phosphor = vec3(0.7, 0.0, 0.0);
uniform float LerpFactor = 1.0;
out vec4 fragColor;
void main() {
vec4 CurrTexel = texture(DiffuseSampler, texCoord);
vec4 PrevTexel = texture(PrevSampler, texCoord);
float factor = Phosphor.r;
if (Phosphor.g == 1) {
fragColor = vec4(max(PrevTexel.rgb * vec3(factor), CurrTexel.rgb), 1.0);
} else {
fragColor = vec4(mix(PrevTexel.rgb, CurrTexel.rgb, factor), 1.0);
}
}