hello world
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+44
@@ -0,0 +1,44 @@
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use winit::application::ApplicationHandler;
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use winit::dpi::LogicalSize;
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use winit::event::WindowEvent;
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use winit::window::{Window, WindowAttributes, WindowId};
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struct App {
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window: Option<Window>,
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attr: WindowAttributes,
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}
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impl App {
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pub fn new(attr: WindowAttributes) -> App {
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App { window: None, attr }
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}
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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self.window = Some(event_loop.create_window(self.attr.clone()).unwrap());
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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match event {
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WindowEvent::CloseRequested => {
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event_loop.exit();
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}
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WindowEvent::RedrawRequested => {
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self.window.as_ref().unwrap().request_redraw();
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}
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_ => (),
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}
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}
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}
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pub fn run(width: f64, height: f64) {
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let event_loop = EventLoop::new().unwrap();
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event_loop.set_control_flow(ControlFlow::Poll);
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event_loop.set_control_flow(ControlFlow::Wait);
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let mut w = WindowAttributes::default();
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w.inner_size = Some(winit::dpi::Size::Logical(LogicalSize::new(width, height)));
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let mut app = App::new(w);
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event_loop.run_app(&mut app).unwrap();
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}
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+14
-9
@@ -1,14 +1,19 @@
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pub fn add(left: u64, right: u64) -> u64 {
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left + right
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mod app;
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pub struct Window {
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width: f64,
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height: f64,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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impl Window {
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pub fn new() -> Window {
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Window {
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width: 1000.0,
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height: 650.0,
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}
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}
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#[test]
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fn it_works() {
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let result = add(2, 2);
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assert_eq!(result, 4);
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pub fn run(&self) {
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app::run(self.width, self.height);
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}
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}
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+4
-36
@@ -1,39 +1,7 @@
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use winit::window::{Window, WindowId};
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#[derive(Default)]
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struct App {
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window: Option<Window>,
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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self.window = Some(
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event_loop
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.create_window(Window::default_attributes())
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.unwrap(),
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);
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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match event {
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WindowEvent::CloseRequested => {
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event_loop.exit();
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}
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WindowEvent::RedrawRequested => {
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self.window.as_ref().unwrap().request_redraw();
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}
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_ => (),
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}
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}
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}
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use osgui::Window;
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fn main() {
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let event_loop = EventLoop::new().unwrap();
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event_loop.set_control_flow(ControlFlow::Poll);
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event_loop.set_control_flow(ControlFlow::Wait);
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let mut app = App::default();
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event_loop.run_app(&mut app).unwrap();
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let win = Window::new();
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win.run();
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}
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