Jumping and zig zag motion

This commit is contained in:
2025-11-26 23:07:19 +01:00
parent 3f07ca0ff6
commit 39d1306d93
3 changed files with 114 additions and 23 deletions
+89
View File
@@ -1,7 +1,12 @@
pub mod threads;
use std::{any::Any, sync::Arc};
use osmium::{entity::Component, renderer::Point};
pub struct Jumping(pub u16, pub u16);
pub struct ZigZag(pub u16);
pub struct Velocity(pub Point<i32>);
impl Component for Velocity {
@@ -33,3 +38,87 @@ fn apply_velocity(tick: u16, velocity: i32, x: &mut u16) -> bool {
}
false
}
impl Component for Jumping {
fn tick(&mut self, entity: &Arc<osmium::entity::Entity>, _tick: u16) {
let target = self.1;
let mut pos = entity.position();
// on first tick, start upward velocity
if self.0 == 0 {
std::thread::spawn({
let entity = entity.clone();
move || {
entity.update_component(|v: &mut Velocity| {
v.0.y = -150;
});
}
});
}
// If above the peak, fall down
if pos.y < target - 6 {
std::thread::spawn({
let entity = entity.clone();
move || {
entity.update_component(|v: &mut Velocity| {
v.0.y = 150;
});
}
});
}
// If we reached the ground, stop and remove component
if self.0 > 30 && pos.y >= target {
pos.y = target;
std::thread::spawn({
let entity = entity.clone();
move || {
entity.update_component(|v: &mut Velocity| {
v.0.y = 0;
});
entity.remove_component::<Jumping>();
}
});
}
self.0 += 1;
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
impl Component for ZigZag {
fn tick(&mut self, entity: &Arc<osmium::entity::Entity>, _tick: u16) {
let pos = entity.get_position();
if pos.x == 0 {
std::thread::spawn({
let entity = entity.clone();
move || {
entity.update_component(|v: &mut Velocity| {
v.0.x = 200;
});
}
});
}
if pos.x >= self.0 {
std::thread::spawn({
let entity = entity.clone();
move || {
entity.update_component(|v: &mut Velocity| {
v.0.x = -200;
});
}
});
}
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}