Renderer improvement

This commit is contained in:
2025-11-26 20:39:51 +01:00
parent cf207477f1
commit dff435a6d1
4 changed files with 89 additions and 13 deletions
+38 -2
View File
@@ -1,4 +1,4 @@
use osmium::{sleep, terminal};
use osmium::{entity::Component, sleep, terminal};
fn main() {
terminal::hide_cursor().unwrap();
@@ -6,8 +6,15 @@ fn main() {
let engine = osmium::init();
engine.thread("Main.tick", |engine| {
let mut tick = 0;
loop {
engine.tick();
if tick == 60000 {
tick = 0;
}
engine.tick(tick);
tick += 1;
sleep(4);
}
});
@@ -18,7 +25,36 @@ fn main() {
r.draw_rect(2, 0, 1, 2, 0x0000ff);
});
my_rect.component(Velocity(300));
engine.start();
terminal::show_cursor().unwrap();
}
pub struct Velocity(pub i32);
impl Component for Velocity {
fn tick(&mut self, entity: &std::sync::Arc<osmium::entity::Entity>, tick: u16) {
let mut position = entity.position();
apply_velocity(tick, self.0, &mut position.x);
}
}
fn apply_velocity(tick: u16, velocity: i32, x: &mut u16) -> bool {
let abs_v = velocity.abs();
if abs_v == 0 {
return false;
}
let interval = (1000 / abs_v).max(1);
if tick as i32 % interval == 0 {
if velocity > 0 {
*x = x.saturating_add(1);
} else {
*x = x.saturating_sub(1);
}
return true;
}
false
}