pub mod components; use osmium::{renderer::Point, terminal}; fn main() { let engine = osmium::init(); engine.entity(|r| { r.draw_vertex( 0, 0, &[ Point { x: 0, y: 0 }, Point { x: 30, y: 0 }, Point { x: 15, y: 8 }, ], 0x0000ff, ); r.draw_vertex_outline( 0, 0, &[ Point { x: 0, y: 0 }, Point { x: 30, y: 0 }, Point { x: 15, y: 8 }, ], 0xff0000, ); }); terminal::hide_cursor().unwrap(); engine.start(); terminal::show_cursor().unwrap(); }