Dvd thingy
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 13 KiB |
+5
-1
@@ -15,7 +15,11 @@ export default function RootLayout({
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}>) {
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}>) {
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return (
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return (
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<html lang="en">
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<html lang="en">
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<body className="antialiased bg-black">{children}</body>
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<body className="antialiased bg-black">
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<Background>
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<div className="relative h-screen overflow-y-scroll">{children}</div>
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</Background>
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</body>
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</html>
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</html>
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);
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);
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}
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}
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+56
-163
@@ -1,4 +1,4 @@
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'use client';
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"use client";
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import React, { useEffect, useRef, useState } from "react";
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import React, { useEffect, useRef, useState } from "react";
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@@ -7,183 +7,76 @@ export default function Background({
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}: Readonly<{
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}: Readonly<{
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children: React.ReactNode;
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children: React.ReactNode;
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}>) {
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}>) {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const [pos, setPos] = useState({ x: 100, y: 100 });
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const animationRef = useRef<number>(0);
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const [vel, setVel] = useState({ x: 1, y: 1 });
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const particlesRef = useRef<Particle[]>([]);
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const dvdRef = useRef<HTMLImageElement>(null);
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const [dimensions, setDimensions] = useState<{ width: number; height: number }>({
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width: 0,
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height: 0,
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});
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// Particle configuration
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useEffect(() => {
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const config = {
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let frame: number;
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particleCount: 400,
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let x = pos.x;
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maxDistance: 120,
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let y = pos.y;
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particleSpeed: 0.5,
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let vx = vel.x;
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particleSize: 2,
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let vy = vel.y;
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lineOpacity: 0.6,
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particleOpacity: 0.8,
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const speed = 0.8;
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colors: {
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const size = 120;
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particles: "#f5304c", // blue-400
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connections: "#f5304c", // blue-500
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// helper for collision detection
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},
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const detectCollision = (
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nextX: number,
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nextY: number,
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w: number,
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h: number
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) => {
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let collidedX = false;
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let collidedY = false;
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// Left or Right wall
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if (nextX <= 0 || nextX + size >= w) collidedX = true;
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// Top or Bottom wall
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if (nextY <= 0 || nextY + size >= h) collidedY = true;
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return { collidedX, collidedY };
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};
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};
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// Particle class
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class Particle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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size: number;
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constructor(width: number, height: number) {
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this.x = Math.random() * width;
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this.y = Math.random() * height;
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this.vx = (Math.random() - 0.5) * config.particleSpeed;
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this.vy = (Math.random() - 0.5) * config.particleSpeed;
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this.size = config.particleSize + Math.random() * 2;
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}
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update(width: number, height: number) {
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this.x += this.vx;
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this.y += this.vy;
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// Bounce off edges
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if (this.x < 0 || this.x > width) {
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this.vx = -this.vx;
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this.x = Math.max(0, Math.min(width, this.x));
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}
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if (this.y < 0 || this.y > height) {
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this.vy = -this.vy;
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this.y = Math.max(0, Math.min(height, this.y));
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}
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}
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draw(ctx: CanvasRenderingContext2D) {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.fillStyle = `${config.colors.particles}${Math.round(
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config.particleOpacity * 255
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)
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.toString(16)
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.padStart(2, "0")}`;
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ctx.fill();
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}
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}
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// Initialize particles
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const initParticles = (width: number, height: number) => {
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particlesRef.current = [];
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for (let i = 0; i < config.particleCount; i++) {
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particlesRef.current.push(new Particle(width, height));
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}
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};
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// Draw connections between nearby particles
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const drawConnections = (ctx: CanvasRenderingContext2D, particles: Particle[]) => {
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for (let i = 0; i < particles.length; i++) {
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for (let j = i + 1; j < particles.length; j++) {
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const dx = particles[i].x - particles[j].x;
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const dy = particles[i].y - particles[j].y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < config.maxDistance) {
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const opacity = 1 - distance / config.maxDistance;
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ctx.beginPath();
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ctx.moveTo(particles[i].x, particles[i].y);
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ctx.lineTo(particles[j].x, particles[j].y);
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ctx.strokeStyle = `${config.colors.connections}${Math.round(
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opacity * config.lineOpacity * 255
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)
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.toString(16)
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.padStart(2, "0")}`;
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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}
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}
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};
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// Animation loop
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const animate = () => {
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const animate = () => {
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const canvas = canvasRef.current;
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const w = window.innerWidth;
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if (!canvas) return;
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const h = window.innerHeight;
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const ctx = canvas.getContext("2d");
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const nextX = x + vx * speed;
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if (!ctx) return;
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const nextY = y + vy * speed;
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const { width, height } = dimensions;
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const { collidedX, collidedY } = detectCollision(nextX, nextY, w, h);
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// Clear canvas
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if (collidedX) vx *= -1;
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ctx.clearRect(0, 0, width, height);
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if (collidedY) vy *= -1;
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// Update and draw particles
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x += vx * speed;
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particlesRef.current.forEach((particle) => {
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y += vy * speed;
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particle.update(width, height);
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particle.draw(ctx);
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});
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// Draw connections
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setPos({ x, y });
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drawConnections(ctx, particlesRef.current);
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setVel({ x: vx, y: vy });
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animationRef.current = requestAnimationFrame(animate);
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frame = requestAnimationFrame(animate);
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};
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};
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// Handle window resize
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frame = requestAnimationFrame(animate);
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const handleResize = () => {
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return () => cancelAnimationFrame(frame);
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const canvas = canvasRef.current;
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if (!canvas || !canvas.parentElement) return;
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const rect = canvas.parentElement.getBoundingClientRect();
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const width = rect.width;
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const height = rect.height;
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const dpr = window.devicePixelRatio || 1;
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canvas.width = width * dpr;
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canvas.height = height * dpr;
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canvas.style.width = `${width}px`;
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canvas.style.height = `${height}px`;
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const ctx = canvas.getContext("2d");
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if (ctx) {
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ctx.setTransform(1, 0, 0, 1, 0, 0); // reset scaling before re-scaling
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ctx.scale(dpr, dpr);
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}
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setDimensions({ width, height });
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};
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useEffect(() => {
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handleResize();
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window.addEventListener("resize", handleResize);
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return () => {
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window.removeEventListener("resize", handleResize);
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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}
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};
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}, []);
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}, []);
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useEffect(() => {
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if (dimensions.width && dimensions.height) {
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initParticles(dimensions.width, dimensions.height);
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animate();
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}
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return () => {
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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}
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};
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}, [dimensions]);
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return (
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return (
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<div className="relative w-full min-h-screen overflow-hidden bg-black">
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<div className="relative w-full min-h-screen overflow-hidden bg-black">
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<canvas ref={canvasRef} className="absolute inset-0 w-full h-full" />
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<img
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ref={dvdRef}
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{children}
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style={{
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transform: `translate(${pos.x}px, ${pos.y}px)`,
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}}
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src="/logo.png"
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alt="Logo"
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className="size-24 rounded-full border-slate-400 border"
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/>
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<div className="relative z-10">{children}</div>
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</div>
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</div>
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);
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);
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};
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}
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