Updated layout and background

This commit is contained in:
2025-09-21 19:46:11 +02:00
parent 70c1a3f528
commit fae6b16bb6
17 changed files with 713 additions and 796 deletions
+184 -34
View File
@@ -1,39 +1,189 @@
import "./Background.css";
'use client';
import React, { useEffect, useRef, useState } from "react";
export default function Background({
children,
}: Readonly<{
children: React.ReactNode;
}>) {
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const animationRef = useRef<number>(0);
const particlesRef = useRef<Particle[]>([]);
const [dimensions, setDimensions] = useState<{ width: number; height: number }>({
width: 0,
height: 0,
});
// Particle configuration
const config = {
particleCount: 80,
maxDistance: 120,
particleSpeed: 0.5,
particleSize: 2,
lineOpacity: 0.6,
particleOpacity: 0.8,
colors: {
particles: "#f5304c", // blue-400
connections: "#f5304c", // blue-500
},
};
// Particle class
class Particle {
x: number;
y: number;
vx: number;
vy: number;
size: number;
constructor(width: number, height: number) {
this.x = Math.random() * width;
this.y = Math.random() * height;
this.vx = (Math.random() - 0.5) * config.particleSpeed;
this.vy = (Math.random() - 0.5) * config.particleSpeed;
this.size = config.particleSize + Math.random() * 2;
}
update(width: number, height: number) {
this.x += this.vx;
this.y += this.vy;
// Bounce off edges
if (this.x < 0 || this.x > width) {
this.vx = -this.vx;
this.x = Math.max(0, Math.min(width, this.x));
}
if (this.y < 0 || this.y > height) {
this.vy = -this.vy;
this.y = Math.max(0, Math.min(height, this.y));
}
}
draw(ctx: CanvasRenderingContext2D) {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = `${config.colors.particles}${Math.round(
config.particleOpacity * 255
)
.toString(16)
.padStart(2, "0")}`;
ctx.fill();
}
}
// Initialize particles
const initParticles = (width: number, height: number) => {
particlesRef.current = [];
for (let i = 0; i < config.particleCount; i++) {
particlesRef.current.push(new Particle(width, height));
}
};
// Draw connections between nearby particles
const drawConnections = (ctx: CanvasRenderingContext2D, particles: Particle[]) => {
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const dx = particles[i].x - particles[j].x;
const dy = particles[i].y - particles[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < config.maxDistance) {
const opacity = 1 - distance / config.maxDistance;
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.strokeStyle = `${config.colors.connections}${Math.round(
opacity * config.lineOpacity * 255
)
.toString(16)
.padStart(2, "0")}`;
ctx.lineWidth = 1;
ctx.stroke();
}
}
}
};
// Animation loop
const animate = () => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const { width, height } = dimensions;
// Clear canvas
ctx.clearRect(0, 0, width, height);
// Update and draw particles
particlesRef.current.forEach((particle) => {
particle.update(width, height);
particle.draw(ctx);
});
// Draw connections
drawConnections(ctx, particlesRef.current);
animationRef.current = requestAnimationFrame(animate);
};
// Handle window resize
const handleResize = () => {
const canvas = canvasRef.current;
if (!canvas || !canvas.parentElement) return;
const rect = canvas.parentElement.getBoundingClientRect();
const width = rect.width;
const height = rect.height;
const dpr = window.devicePixelRatio || 1;
canvas.width = width * dpr;
canvas.height = height * dpr;
canvas.style.width = `${width}px`;
canvas.style.height = `${height}px`;
const ctx = canvas.getContext("2d");
if (ctx) {
ctx.setTransform(1, 0, 0, 1, 0, 0); // reset scaling before re-scaling
ctx.scale(dpr, dpr);
}
setDimensions({ width, height });
};
useEffect(() => {
handleResize();
window.addEventListener("resize", handleResize);
return () => {
window.removeEventListener("resize", handleResize);
if (animationRef.current) {
cancelAnimationFrame(animationRef.current);
}
};
}, []);
useEffect(() => {
if (dimensions.width && dimensions.height) {
initParticles(dimensions.width, dimensions.height);
animate();
}
return () => {
if (animationRef.current) {
cancelAnimationFrame(animationRef.current);
}
};
}, [dimensions]);
const Background = () => {
return (
<div className="background blur-2xl">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<div className="relative w-full min-h-screen overflow-hidden bg-black">
<canvas ref={canvasRef} className="absolute inset-0 w-full h-full" />
{children}
</div>
);
};
export default Background;