Enclave server architecture
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@@ -23,10 +23,8 @@ export default class Enclave {
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this.clientSecretKey = ed.utils.randomSecretKey();
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this.clientPublicKey = ed.getPublicKey(this.clientSecretKey);
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this.server = new EnclaveServer(
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"localhost:3415",
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this.clientSecretKey,
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this.clientPublicKey,
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);
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this.server = new EnclaveServer("localhost:3415");
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this.server.connect(this.clientPublicKey, this.clientSecretKey);
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}
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}
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+77
-17
@@ -1,28 +1,88 @@
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import { base58 } from "@scure/base";
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import * as ed from "@noble/ed25519";
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import EnclaveWebSocket from "./ws";
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import { sha512 } from "@noble/hashes/sha2.js";
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ed.hashes.sha512 = sha512;
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/**
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* Manages a single connection to an Enclave server: channels, server
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* metadata, and messages for that server.
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* Represents a known Enclave server, whether connected or not.
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*
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* Wraps one `EnclaveWebSocket` instance and layers server-level concepts
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* on top of the raw protocol (channels, messages, server meta) — it does
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* not know about the handshake/key exchange itself, only the connection
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* it's given.
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* Most `EnclaveServer` instances exist purely as metadata — name,
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* description, icon, and the server's public key — fetched from the
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* server's HTTP endpoints, with no live connection. A server only
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* connects when the user opens it (e.g. clicking its icon in the UI).
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*
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* One `EnclaveServer` instance exists per connected server. It has no
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* knowledge of other servers, DMs, or app-level UI state — that lives in
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* `Enclave`, which owns and manages multiple `EnclaveServer` instances.
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* On connect, `EnclaveServer` performs the key exchange and identity
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* handshake itself, storing the resulting `serverPublicKey`, and creates
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* the underlying `EnclaveWebSocket` for the live protocol connection.
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* Once connected, it also manages channels and messages for that server.
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*
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* `Enclave` owns and manages multiple `EnclaveServer` instances — one
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* per known server, connected or not.
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*/
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export default class EnclaveServer {
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public websocket: EnclaveWebSocket;
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public serverPublicKey?: Uint8Array;
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public hostname: string;
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public websocket?: EnclaveWebSocket;
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public constructor(
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hostname: string,
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clientSecretKey: Uint8Array,
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public constructor(hostname: string) {
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this.hostname = hostname;
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}
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public async disconnect() {
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this.websocket?.websocket.close();
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this.websocket = undefined;
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}
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public async connect(
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clientPublicKey: Uint8Array,
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clientSecretKey: Uint8Array,
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) {
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this.websocket = new EnclaveWebSocket(hostname);
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this.websocket.clientSecretKey = clientSecretKey;
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this.websocket.clientPublicKey = clientPublicKey;
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this.websocket.init();
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this.websocket = new EnclaveWebSocket(this.hostname);
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const publicKeyString = base58.encode(clientPublicKey);
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const timestamp = Date.now();
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const msg = new TextEncoder().encode(`${timestamp}@${this.hostname}`);
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this.websocket.send({
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method: "Initialize",
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public_key: publicKeyString,
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signature: base58.encode(ed.sign(msg, clientSecretKey)),
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timestamp,
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hostname: this.hostname,
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});
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const initialized = await this.websocket.read();
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if (initialized.method !== "Initialized") {
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this.disconnect();
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throw Error("Invalid method from server, closing. ");
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}
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if (initialized.hostname !== this.hostname) {
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this.disconnect();
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throw Error("Server is trying to be a middle man");
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}
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if (Math.abs(initialized.timestamp - timestamp) > 2000) {
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this.disconnect();
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throw Error("Server timestamp is desynced");
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}
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const sigMsg = new TextEncoder().encode(
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`${initialized.timestamp}@${this.hostname}@${publicKeyString}`,
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);
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this.serverPublicKey = base58.decode(initialized.public_key);
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const signature = base58.decode(initialized.signature);
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if (!ed.verify(signature, sigMsg, this.serverPublicKey)) {
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this.websocket.websocket.close();
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throw Error("Invalid signature");
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}
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}
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}
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@@ -1,85 +1,25 @@
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import { ClientMethod, ServerMethod } from "./protocol";
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import { base58 } from "@scure/base";
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import * as ed from "@noble/ed25519";
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import { sha512 } from "@noble/hashes/sha2.js";
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ed.hashes.sha512 = sha512;
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/**
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* A protocol-aware wrapper around the browser `WebSocket`.
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*
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* Owns exactly one connection's lifecycle: the initial key exchange and
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* identity handshake, and storage of the resulting keys (this client's
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* keypair, the server's verified public key) for the lifetime of the
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* connection.
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*
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* Exposes typed protocol methods (`ServerMethod` / `ClientMethod`) rather
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* than raw WebSocket messages. Has no concept of channels, messages, or
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* app state — `EnclaveServer` builds on top of this to add those.
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*/
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export default class EnclaveWebSocket {
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public websocket: WebSocket;
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public hostname: string;
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onOpenQueue: Array<() => void>;
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public clientPublicKey: Uint8Array;
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public clientSecretKey: Uint8Array;
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public serverPublicKey?: Uint8Array;
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public constructor(hostname: string) {
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this.clientPublicKey = new Uint8Array();
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this.clientSecretKey = new Uint8Array();
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this.onOpenQueue = new Array();
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this.hostname = hostname;
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this.websocket = new WebSocket("ws://" + hostname);
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this.websocket.onopen = () => {
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this.onOpenQueue.forEach((fun) => fun());
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};
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}
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public async init() {
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const publicKeyString = base58.encode(this.clientPublicKey);
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const timestamp = Date.now();
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const msg = new TextEncoder().encode(`${timestamp}@${this.hostname}`);
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this.send({
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method: "Initialize",
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public_key: publicKeyString,
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signature: base58.encode(ed.sign(msg, this.clientSecretKey)),
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timestamp,
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hostname: this.hostname,
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});
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const initialized = await this.read();
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if (initialized.method !== "Initialized") {
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this.websocket.close();
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throw Error("Invalid method from server, closing. ");
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}
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if (initialized.hostname !== this.hostname) {
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this.websocket.close();
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throw Error("Server is trying to be a middle man");
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}
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const sigMsg = new TextEncoder().encode(
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`${initialized.timestamp}@${this.hostname}@${publicKeyString}`,
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);
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this.serverPublicKey = base58.decode(initialized.public_key);
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const signature = base58.decode(initialized.signature);
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if (!ed.verify(signature, sigMsg, this.serverPublicKey)) {
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this.websocket.close();
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throw Error("Invalid signature");
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}
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}
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public async send(method: ServerMethod) {
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if (this.websocket.readyState !== WebSocket.OPEN) {
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return new Promise<void>((ok) => {
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