Better structure and docs
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+6
-20
@@ -1,31 +1,17 @@
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import { useEffect, useRef, useState } from "react";
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import { useRef, useState } from "react";
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import reactLogo from "./assets/react.svg";
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import { invoke } from "@tauri-apps/api/core";
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import "./App.css";
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import { EnclaveWebSocket } from "./protocol/ws";
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import * as ed from "@noble/ed25519";
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import { sha512 } from "@noble/hashes/sha2.js";
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ed.hashes.sha512 = sha512;
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import Enclave from "./app/app";
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function App() {
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const [greetMsg, setGreetMsg] = useState("");
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const [name, setName] = useState("");
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const initialized = useRef(false);
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useEffect(() => {
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if (initialized.current) return;
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initialized.current = true;
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(async () => {
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const ws = new EnclaveWebSocket("localhost:3415");
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ws.clientSecretKey = ed.utils.randomSecretKey();
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ws.clientPublicKey = ed.getPublicKey(ws.clientSecretKey);
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ws.init();
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console.log("OK");
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})();
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}, []);
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const appRef = useRef<Enclave | null>(null);
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if (!appRef.current) {
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appRef.current = new Enclave();
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}
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async function greet() {
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// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
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@@ -0,0 +1,32 @@
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import EnclaveServer from "./server";
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import * as ed from "@noble/ed25519";
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/**
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* Top-level application state and client-side logic.
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*
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* Owns all active connections — currently `EnclaveServer` instances, one
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* per connected server, keyed by server id — and will later also own
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* `DMServer` connections once direct messages are implemented.
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*
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* This is where UI-facing logic lives: handling user actions (button
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* clicks, switching the active server, sending a message from an input
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* box), and exposing state for the UI layer to render. The UI itself
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* should stay a pure display of what `Enclave` exposes — it should not
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* reach into `EnclaveServer` or `EnclaveWebSocket` directly.
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*/
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export default class Enclave {
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private clientSecretKey: Uint8Array;
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private clientPublicKey: Uint8Array;
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public server: EnclaveServer;
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public constructor() {
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this.clientSecretKey = ed.utils.randomSecretKey();
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this.clientPublicKey = ed.getPublicKey(this.clientSecretKey);
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this.server = new EnclaveServer(
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"localhost:3415",
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this.clientSecretKey,
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this.clientPublicKey,
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);
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}
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}
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@@ -0,0 +1,28 @@
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import EnclaveWebSocket from "./ws";
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/**
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* Manages a single connection to an Enclave server: channels, server
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* metadata, and messages for that server.
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*
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* Wraps one `EnclaveWebSocket` instance and layers server-level concepts
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* on top of the raw protocol (channels, messages, server meta) — it does
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* not know about the handshake/key exchange itself, only the connection
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* it's given.
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*
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* One `EnclaveServer` instance exists per connected server. It has no
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* knowledge of other servers, DMs, or app-level UI state — that lives in
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* `Enclave`, which owns and manages multiple `EnclaveServer` instances.
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*/
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export default class EnclaveServer {
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public websocket: EnclaveWebSocket;
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public constructor(
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hostname: string,
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clientSecretKey: Uint8Array,
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clientPublicKey: Uint8Array,
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) {
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this.websocket = new EnclaveWebSocket(hostname);
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this.websocket.clientSecretKey = clientSecretKey;
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this.websocket.clientPublicKey = clientPublicKey;
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this.websocket.init();
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}
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}
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@@ -5,7 +5,19 @@ import { sha512 } from "@noble/hashes/sha2.js";
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ed.hashes.sha512 = sha512;
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export class EnclaveWebSocket {
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/**
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* A protocol-aware wrapper around the browser `WebSocket`.
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*
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* Owns exactly one connection's lifecycle: the initial key exchange and
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* identity handshake, and storage of the resulting keys (this client's
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* keypair, the server's verified public key) for the lifetime of the
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* connection.
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*
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* Exposes typed protocol methods (`ServerMethod` / `ClientMethod`) rather
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* than raw WebSocket messages. Has no concept of channels, messages, or
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* app state — `EnclaveServer` builds on top of this to add those.
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*/
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export default class EnclaveWebSocket {
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public websocket: WebSocket;
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public hostname: string;
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onOpenQueue: Array<() => void>;
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