Enclave server architecture

This commit is contained in:
2026-08-17 08:59:04 +02:00
parent 210f6668cd
commit 15abde1c54
3 changed files with 80 additions and 82 deletions
+3 -5
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@@ -23,10 +23,8 @@ export default class Enclave {
this.clientSecretKey = ed.utils.randomSecretKey();
this.clientPublicKey = ed.getPublicKey(this.clientSecretKey);
this.server = new EnclaveServer(
"localhost:3415",
this.clientSecretKey,
this.clientPublicKey,
);
this.server = new EnclaveServer("localhost:3415");
this.server.connect(this.clientPublicKey, this.clientSecretKey);
}
}
+77 -17
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@@ -1,28 +1,88 @@
import { base58 } from "@scure/base";
import * as ed from "@noble/ed25519";
import EnclaveWebSocket from "./ws";
import { sha512 } from "@noble/hashes/sha2.js";
ed.hashes.sha512 = sha512;
/**
* Manages a single connection to an Enclave server: channels, server
* metadata, and messages for that server.
* Represents a known Enclave server, whether connected or not.
*
* Wraps one `EnclaveWebSocket` instance and layers server-level concepts
* on top of the raw protocol (channels, messages, server meta) — it does
* not know about the handshake/key exchange itself, only the connection
* it's given.
* Most `EnclaveServer` instances exist purely as metadata — name,
* description, icon, and the server's public key — fetched from the
* server's HTTP endpoints, with no live connection. A server only
* connects when the user opens it (e.g. clicking its icon in the UI).
*
* One `EnclaveServer` instance exists per connected server. It has no
* knowledge of other servers, DMs, or app-level UI state — that lives in
* `Enclave`, which owns and manages multiple `EnclaveServer` instances.
* On connect, `EnclaveServer` performs the key exchange and identity
* handshake itself, storing the resulting `serverPublicKey`, and creates
* the underlying `EnclaveWebSocket` for the live protocol connection.
* Once connected, it also manages channels and messages for that server.
*
* `Enclave` owns and manages multiple `EnclaveServer` instances — one
* per known server, connected or not.
*/
export default class EnclaveServer {
public websocket: EnclaveWebSocket;
public serverPublicKey?: Uint8Array;
public hostname: string;
public websocket?: EnclaveWebSocket;
public constructor(
hostname: string,
clientSecretKey: Uint8Array,
public constructor(hostname: string) {
this.hostname = hostname;
}
public async disconnect() {
this.websocket?.websocket.close();
this.websocket = undefined;
}
public async connect(
clientPublicKey: Uint8Array,
clientSecretKey: Uint8Array,
) {
this.websocket = new EnclaveWebSocket(hostname);
this.websocket.clientSecretKey = clientSecretKey;
this.websocket.clientPublicKey = clientPublicKey;
this.websocket.init();
this.websocket = new EnclaveWebSocket(this.hostname);
const publicKeyString = base58.encode(clientPublicKey);
const timestamp = Date.now();
const msg = new TextEncoder().encode(`${timestamp}@${this.hostname}`);
this.websocket.send({
method: "Initialize",
public_key: publicKeyString,
signature: base58.encode(ed.sign(msg, clientSecretKey)),
timestamp,
hostname: this.hostname,
});
const initialized = await this.websocket.read();
if (initialized.method !== "Initialized") {
this.disconnect();
throw Error("Invalid method from server, closing. ");
}
if (initialized.hostname !== this.hostname) {
this.disconnect();
throw Error("Server is trying to be a middle man");
}
if (Math.abs(initialized.timestamp - timestamp) > 2000) {
this.disconnect();
throw Error("Server timestamp is desynced");
}
const sigMsg = new TextEncoder().encode(
`${initialized.timestamp}@${this.hostname}@${publicKeyString}`,
);
this.serverPublicKey = base58.decode(initialized.public_key);
const signature = base58.decode(initialized.signature);
if (!ed.verify(signature, sigMsg, this.serverPublicKey)) {
this.websocket.websocket.close();
throw Error("Invalid signature");
}
}
}
-60
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@@ -1,85 +1,25 @@
import { ClientMethod, ServerMethod } from "./protocol";
import { base58 } from "@scure/base";
import * as ed from "@noble/ed25519";
import { sha512 } from "@noble/hashes/sha2.js";
ed.hashes.sha512 = sha512;
/**
* A protocol-aware wrapper around the browser `WebSocket`.
*
* Owns exactly one connection's lifecycle: the initial key exchange and
* identity handshake, and storage of the resulting keys (this client's
* keypair, the server's verified public key) for the lifetime of the
* connection.
*
* Exposes typed protocol methods (`ServerMethod` / `ClientMethod`) rather
* than raw WebSocket messages. Has no concept of channels, messages, or
* app state — `EnclaveServer` builds on top of this to add those.
*/
export default class EnclaveWebSocket {
public websocket: WebSocket;
public hostname: string;
onOpenQueue: Array<() => void>;
public clientPublicKey: Uint8Array;
public clientSecretKey: Uint8Array;
public serverPublicKey?: Uint8Array;
public constructor(hostname: string) {
this.clientPublicKey = new Uint8Array();
this.clientSecretKey = new Uint8Array();
this.onOpenQueue = new Array();
this.hostname = hostname;
this.websocket = new WebSocket("ws://" + hostname);
this.websocket.onopen = () => {
this.onOpenQueue.forEach((fun) => fun());
};
}
public async init() {
const publicKeyString = base58.encode(this.clientPublicKey);
const timestamp = Date.now();
const msg = new TextEncoder().encode(`${timestamp}@${this.hostname}`);
this.send({
method: "Initialize",
public_key: publicKeyString,
signature: base58.encode(ed.sign(msg, this.clientSecretKey)),
timestamp,
hostname: this.hostname,
});
const initialized = await this.read();
if (initialized.method !== "Initialized") {
this.websocket.close();
throw Error("Invalid method from server, closing. ");
}
if (initialized.hostname !== this.hostname) {
this.websocket.close();
throw Error("Server is trying to be a middle man");
}
const sigMsg = new TextEncoder().encode(
`${initialized.timestamp}@${this.hostname}@${publicKeyString}`,
);
this.serverPublicKey = base58.decode(initialized.public_key);
const signature = base58.decode(initialized.signature);
if (!ed.verify(signature, sigMsg, this.serverPublicKey)) {
this.websocket.close();
throw Error("Invalid signature");
}
}
public async send(method: ServerMethod) {
if (this.websocket.readyState !== WebSocket.OPEN) {
return new Promise<void>((ok) => {