buttons and styles
This commit is contained in:
@@ -1,22 +0,0 @@
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package cutils
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import "github.com/orus-dev/osui"
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func WithPosition(x, y int, c osui.Component) osui.Component {
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data := c.GetComponentData()
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data.X = x
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data.Y = y
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return c
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}
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func WithStyle(style interface{}, c osui.Component) osui.Component {
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c.SetStyle(style)
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return c
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}
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func WithSize(width, height int, c osui.Component) osui.Component {
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data := c.GetComponentData()
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data.Width = width
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data.Height = height
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return c
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}
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+34
-20
@@ -3,28 +3,42 @@ package main
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import (
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"github.com/orus-dev/osui"
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"github.com/orus-dev/osui/colors"
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"github.com/orus-dev/osui/cutils"
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"github.com/orus-dev/osui/ui"
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. "github.com/orus-dev/osui/ui"
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)
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func main() {
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w, h := osui.GetTerminalSize()
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paginator := ui.Paginator(
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ui.Div(
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ui.Text("Welcome to the example! Press tab to go to the next page or press shift + tab to go to a previous page"),
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),
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ui.Div(
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cutils.WithPosition(0, 0, ui.Text("This blue square is a div. A div stores multiple components into one. To navigate to each of those components you can use arrow keys ↑↓")),
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cutils.WithPosition((w-30)/2, (h-4)/2,
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cutils.WithSize(30, 4,
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cutils.WithStyle(&ui.DivStyle{Background: colors.Blue, Foreground: colors.Red},
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ui.Div(cutils.WithPosition(0, 0, ui.Text("Hello, World!"))),
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)))),
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ui.Div(
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cutils.WithPosition(0, 0, ui.Text("This is a InputBox. It takes user input just like a GUI. "+colors.Red+colors.Bold+"NOTE: This InputBox is inside a div")),
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cutils.WithPosition((w-32)/2, (h-3)/2, ui.InputBox(30)),
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),
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)
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screen := osui.NewScreen(paginator)
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screen := osui.NewScreen(App())
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screen.Run()
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}
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func App() *PaginatorComponent {
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w, h := osui.GetTerminalSize()
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return Paginator(
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// Page 1
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Div(
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Text("Welcome to the example! Press tab to go to the next page or press shift + tab to go to a previous page"),
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),
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// Page 2
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Div(
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WithPosition(0, 0, Text("This blue square is a div. A div stores multiple components into one. To navigate to each of those components you can use arrow keys ↑↓")),
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WithPosition((w-30)/2, (h-4)/2,
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WithSize(30, 4,
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WithStyle(&DivStyle{Background: colors.Blue, Foreground: colors.Red},
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Div(WithPosition(0, 0, Text("Hello, World!"))),
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))),
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),
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// Page 3
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Div(
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WithPosition(0, 0, Text("This is a InputBox. It takes user input just like a GUI. "+colors.Red+colors.Bold+"NOTE: This InputBox is inside a div")),
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WithPosition((w-32)/2, (h-3)/2, InputBox(30)),
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),
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// Page 4
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Div(
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WithPosition(0, 0, Text("This is a Button. To click it press Enter. "+colors.Red+colors.Bold+"NOTE: This Button is inside a div")),
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WithPosition((w-20)/2, (h-3)/2, Button("This is a button", BtnParams{OnClick: func(bc *ButtonComponent) bool { return false }})),
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),
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)
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}
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+1
-1
@@ -1,7 +1,7 @@
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package isKey
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func Enter(s string) bool {
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return s == "\r"
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return s == "\r" || s == "\n"
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}
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func Tab(s string) bool {
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@@ -15,6 +15,13 @@ type ComponentData struct {
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DefaultColor string
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IsActive bool
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Screen *Screen
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Update func(string) bool
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}
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func NewComponent(c Component) Component {
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data := c.GetComponentData()
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data.Update = func(s string) bool { return c.Update(s) }
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return c
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}
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type Component interface {
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@@ -59,11 +66,12 @@ func (s *Screen) Render() error {
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}
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func (s *Screen) Run() {
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s.component.GetComponentData().Screen = s
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data := s.component.GetComponentData()
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data.Screen = s
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for {
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s.Render()
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k, _ := ReadKey()
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if s.component.Update(k) {
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if data.Update(k) {
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ShowCursor()
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return
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}
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+121
@@ -0,0 +1,121 @@
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package ui
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import (
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"fmt"
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"strings"
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"time"
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"github.com/orus-dev/osui"
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"github.com/orus-dev/osui/colors"
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"github.com/orus-dev/osui/isKey"
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)
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type ButtonStyle struct {
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Background string `default:"" type:"bg"`
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Foreground string `default:"" type:"fg"`
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Outline string `default:"" type:"fg"`
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ActiveBackground string `default:"" type:"bg"`
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ActiveForeground string `default:"\x1b[34m" type:"fg"`
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ActiveOutline string `default:"" type:"fg"`
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ClickedBackground string `default:"" type:"bg"`
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ClickedForeground string `default:"\x1b[32m" type:"fg"`
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ClickedOutline string `default:"" type:"fg"`
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}
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type ButtonComponent struct {
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Data osui.ComponentData
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Style *ButtonStyle
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Text string
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Toggle bool
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Clicked bool
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OnClick func(*ButtonComponent) bool
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}
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func (b *ButtonComponent) Render() string {
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osui.UseStyle(b.Style)
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if b.Clicked {
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return fmt.Sprintf(" %s\n%s│%s│%s\n %s",
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colors.Reset+b.Style.ClickedOutline+strings.Repeat("_", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
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colors.Reset+b.Style.ClickedOutline,
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colors.Reset+colors.Combine(b.Style.ClickedBackground, b.Style.ClickedForeground)+centerText(b.Text, b.Data.Width)+colors.Reset+b.Style.ClickedOutline,
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colors.Reset+b.Data.DefaultColor,
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colors.Reset+b.Style.ClickedOutline+strings.Repeat("‾", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
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)
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}
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if b.Data.IsActive {
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return fmt.Sprintf(" %s\n%s│%s│%s\n %s",
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colors.Reset+b.Style.ActiveOutline+strings.Repeat("_", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
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colors.Reset+b.Style.ActiveOutline,
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colors.Reset+colors.Combine(b.Style.ActiveBackground, b.Style.ActiveForeground)+centerText(b.Text, b.Data.Width)+colors.Reset+b.Style.ActiveOutline,
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colors.Reset+b.Data.DefaultColor,
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colors.Reset+b.Style.ActiveOutline+strings.Repeat("‾", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
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)
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}
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return fmt.Sprintf(" %s\n%s│%s│%s\n %s",
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colors.Reset+b.Style.Outline+strings.Repeat("_", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
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colors.Reset+b.Style.Outline,
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colors.Reset+colors.Combine(b.Style.Background, b.Style.Foreground)+centerText(b.Text, b.Data.Width)+colors.Reset+b.Style.Outline,
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colors.Reset+b.Data.DefaultColor,
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colors.Reset+b.Style.Outline+strings.Repeat("‾", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
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)
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}
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func (b *ButtonComponent) Update(key string) bool {
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if isKey.Enter(key) {
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if !b.OnClick(b) {
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if b.Toggle {
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b.Clicked = !b.Clicked
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return false
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}
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b.Clicked = true
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b.Data.Screen.Render()
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time.Sleep(time.Millisecond * 120)
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b.Clicked = false
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}
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}
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return false
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}
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func (b *ButtonComponent) GetComponentData() *osui.ComponentData {
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return &b.Data
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}
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func (b *ButtonComponent) SetStyle(style interface{}) {
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b.Style = osui.SetDefaults(style).(*ButtonStyle)
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}
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type BtnParams struct {
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Style ButtonStyle
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Toggle bool
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OnClick func(*ButtonComponent) bool
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Width int
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}
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func Button(text string, p ...BtnParams) *ButtonComponent {
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if len(p) > 0 {
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param := p[0]
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return osui.NewComponent(
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&ButtonComponent{Text: text, Style: osui.SetDefaults(¶m.Style).(*ButtonStyle),
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Data: osui.ComponentData{
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Width: osui.LogicValueInt(param.Width == 0, 20, param.Width),
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Height: 1,
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},
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OnClick: fnLogicValue(param.OnClick),
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}).(*ButtonComponent)
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}
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return osui.NewComponent(
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&ButtonComponent{Text: text,
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Style: osui.SetDefaults(&ButtonStyle{}).(*ButtonStyle),
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Data: osui.ComponentData{
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Width: 20,
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Height: 1,
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},
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OnClick: func(bc *ButtonComponent) bool { return false },
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}).(*ButtonComponent)
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}
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@@ -50,19 +50,6 @@ func (d *DivComponent) Render() string {
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return strings.Join(frame, "\n")
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}
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func (d *DivComponent) Run() {
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for _, c := range d.Components {
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data := c.GetComponentData()
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data.Screen = d.Data.Screen
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}
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for {
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key, _ := osui.ReadKey()
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if d.Update(key) {
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return
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}
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}
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}
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func (d *DivComponent) Update(key string) bool {
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if isKey.Up(key) {
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d.updateActive(d.ActiveComponent - 1)
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@@ -94,8 +81,8 @@ func (d *DivComponent) updateActive(newIndex int) {
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}
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func Div(components ...osui.Component) *DivComponent {
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return &DivComponent{
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return osui.NewComponent(&DivComponent{
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Components: components,
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Style: osui.SetDefaults(&DivStyle{}).(*DivStyle),
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}
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}).(*DivComponent)
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}
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+1
-17
@@ -52,22 +52,6 @@ func (s InputBoxComponent) Render() string {
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)
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}
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func (s *InputBoxComponent) Read() error {
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for {
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key, err := osui.ReadKey()
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if err != nil {
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fmt.Print("\n\n")
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fmt.Println(err)
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break
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}
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if s.Update(key) {
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fmt.Print("\n\n")
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return nil
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}
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}
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return nil
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}
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func (s *InputBoxComponent) Update(key string) bool {
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if isKey.Enter(key) {
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return true
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@@ -98,5 +82,5 @@ func (d *InputBoxComponent) SetStyle(c interface{}) {
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}
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func InputBox(max_size uint) *InputBoxComponent {
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return &InputBoxComponent{max_size: max_size, Style: osui.SetDefaults(&InputBoxStyle{}).(*InputBoxStyle)}
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return osui.NewComponent(&InputBoxComponent{max_size: max_size, Style: osui.SetDefaults(&InputBoxStyle{}).(*InputBoxStyle)}).(*InputBoxComponent)
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}
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+2
-2
@@ -97,8 +97,8 @@ func (p *PaginatorComponent) SetStyle(c interface{}) {
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}
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func Paginator(pages ...osui.Component) *PaginatorComponent {
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return &PaginatorComponent{
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return osui.NewComponent(&PaginatorComponent{
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Components: pages,
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Style: osui.SetDefaults(&PaginatorStyle{}).(*PaginatorStyle),
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}
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}).(*PaginatorComponent)
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}
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+1
-1
@@ -24,5 +24,5 @@ func (t TextComponent) Render() string {
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func (t *TextComponent) SetStyle(interface{}) {}
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func Text(text string) *TextComponent {
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return &TextComponent{Text: text}
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return osui.NewComponent(&TextComponent{Text: text}).(*TextComponent)
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}
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+46
@@ -0,0 +1,46 @@
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package ui
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import (
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"fmt"
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"strings"
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"github.com/orus-dev/osui"
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)
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func centerText(text string, width int) string {
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if len(text) > width {
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return text[:width]
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}
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padding := (width - len(text)) / 2
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leftPadding := strings.Repeat(" ", padding)
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rightPadding := strings.Repeat(" ", padding)
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return fmt.Sprintf("%s%s%s", leftPadding, text, rightPadding)
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}
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func WithPosition(x, y int, c osui.Component) osui.Component {
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data := c.GetComponentData()
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data.X = x
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data.Y = y
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return c
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}
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func WithStyle(style interface{}, c osui.Component) osui.Component {
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c.SetStyle(style)
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return c
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}
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func WithSize(width, height int, c osui.Component) osui.Component {
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data := c.GetComponentData()
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data.Width = width
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data.Height = height
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return c
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}
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func fnLogicValue(f func(*ButtonComponent) bool) func(*ButtonComponent) bool {
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if f == nil {
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return func(*ButtonComponent) bool { return false }
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} else {
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return f
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}
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}
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Reference in New Issue
Block a user