buttons and styles

This commit is contained in:
2024-09-28 17:12:45 +02:00
parent 5a94fc34ad
commit 90f106f127
10 changed files with 218 additions and 80 deletions
-22
View File
@@ -1,22 +0,0 @@
package cutils
import "github.com/orus-dev/osui"
func WithPosition(x, y int, c osui.Component) osui.Component {
data := c.GetComponentData()
data.X = x
data.Y = y
return c
}
func WithStyle(style interface{}, c osui.Component) osui.Component {
c.SetStyle(style)
return c
}
func WithSize(width, height int, c osui.Component) osui.Component {
data := c.GetComponentData()
data.Width = width
data.Height = height
return c
}
+34 -20
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@@ -3,28 +3,42 @@ package main
import ( import (
"github.com/orus-dev/osui" "github.com/orus-dev/osui"
"github.com/orus-dev/osui/colors" "github.com/orus-dev/osui/colors"
"github.com/orus-dev/osui/cutils" . "github.com/orus-dev/osui/ui"
"github.com/orus-dev/osui/ui"
) )
func main() { func main() {
w, h := osui.GetTerminalSize() screen := osui.NewScreen(App())
paginator := ui.Paginator(
ui.Div(
ui.Text("Welcome to the example! Press tab to go to the next page or press shift + tab to go to a previous page"),
),
ui.Div(
cutils.WithPosition(0, 0, ui.Text("This blue square is a div. A div stores multiple components into one. To navigate to each of those components you can use arrow keys ↑↓")),
cutils.WithPosition((w-30)/2, (h-4)/2,
cutils.WithSize(30, 4,
cutils.WithStyle(&ui.DivStyle{Background: colors.Blue, Foreground: colors.Red},
ui.Div(cutils.WithPosition(0, 0, ui.Text("Hello, World!"))),
)))),
ui.Div(
cutils.WithPosition(0, 0, ui.Text("This is a InputBox. It takes user input just like a GUI. "+colors.Red+colors.Bold+"NOTE: This InputBox is inside a div")),
cutils.WithPosition((w-32)/2, (h-3)/2, ui.InputBox(30)),
),
)
screen := osui.NewScreen(paginator)
screen.Run() screen.Run()
} }
func App() *PaginatorComponent {
w, h := osui.GetTerminalSize()
return Paginator(
// Page 1
Div(
Text("Welcome to the example! Press tab to go to the next page or press shift + tab to go to a previous page"),
),
// Page 2
Div(
WithPosition(0, 0, Text("This blue square is a div. A div stores multiple components into one. To navigate to each of those components you can use arrow keys ↑↓")),
WithPosition((w-30)/2, (h-4)/2,
WithSize(30, 4,
WithStyle(&DivStyle{Background: colors.Blue, Foreground: colors.Red},
Div(WithPosition(0, 0, Text("Hello, World!"))),
))),
),
// Page 3
Div(
WithPosition(0, 0, Text("This is a InputBox. It takes user input just like a GUI. "+colors.Red+colors.Bold+"NOTE: This InputBox is inside a div")),
WithPosition((w-32)/2, (h-3)/2, InputBox(30)),
),
// Page 4
Div(
WithPosition(0, 0, Text("This is a Button. To click it press Enter. "+colors.Red+colors.Bold+"NOTE: This Button is inside a div")),
WithPosition((w-20)/2, (h-3)/2, Button("This is a button", BtnParams{OnClick: func(bc *ButtonComponent) bool { return false }})),
),
)
}
+1 -1
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@@ -1,7 +1,7 @@
package isKey package isKey
func Enter(s string) bool { func Enter(s string) bool {
return s == "\r" return s == "\r" || s == "\n"
} }
func Tab(s string) bool { func Tab(s string) bool {
+10 -2
View File
@@ -15,6 +15,13 @@ type ComponentData struct {
DefaultColor string DefaultColor string
IsActive bool IsActive bool
Screen *Screen Screen *Screen
Update func(string) bool
}
func NewComponent(c Component) Component {
data := c.GetComponentData()
data.Update = func(s string) bool { return c.Update(s) }
return c
} }
type Component interface { type Component interface {
@@ -59,11 +66,12 @@ func (s *Screen) Render() error {
} }
func (s *Screen) Run() { func (s *Screen) Run() {
s.component.GetComponentData().Screen = s data := s.component.GetComponentData()
data.Screen = s
for { for {
s.Render() s.Render()
k, _ := ReadKey() k, _ := ReadKey()
if s.component.Update(k) { if data.Update(k) {
ShowCursor() ShowCursor()
return return
} }
+121
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@@ -0,0 +1,121 @@
package ui
import (
"fmt"
"strings"
"time"
"github.com/orus-dev/osui"
"github.com/orus-dev/osui/colors"
"github.com/orus-dev/osui/isKey"
)
type ButtonStyle struct {
Background string `default:"" type:"bg"`
Foreground string `default:"" type:"fg"`
Outline string `default:"" type:"fg"`
ActiveBackground string `default:"" type:"bg"`
ActiveForeground string `default:"\x1b[34m" type:"fg"`
ActiveOutline string `default:"" type:"fg"`
ClickedBackground string `default:"" type:"bg"`
ClickedForeground string `default:"\x1b[32m" type:"fg"`
ClickedOutline string `default:"" type:"fg"`
}
type ButtonComponent struct {
Data osui.ComponentData
Style *ButtonStyle
Text string
Toggle bool
Clicked bool
OnClick func(*ButtonComponent) bool
}
func (b *ButtonComponent) Render() string {
osui.UseStyle(b.Style)
if b.Clicked {
return fmt.Sprintf(" %s\n%s│%s│%s\n %s",
colors.Reset+b.Style.ClickedOutline+strings.Repeat("_", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
colors.Reset+b.Style.ClickedOutline,
colors.Reset+colors.Combine(b.Style.ClickedBackground, b.Style.ClickedForeground)+centerText(b.Text, b.Data.Width)+colors.Reset+b.Style.ClickedOutline,
colors.Reset+b.Data.DefaultColor,
colors.Reset+b.Style.ClickedOutline+strings.Repeat("‾", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
)
}
if b.Data.IsActive {
return fmt.Sprintf(" %s\n%s│%s│%s\n %s",
colors.Reset+b.Style.ActiveOutline+strings.Repeat("_", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
colors.Reset+b.Style.ActiveOutline,
colors.Reset+colors.Combine(b.Style.ActiveBackground, b.Style.ActiveForeground)+centerText(b.Text, b.Data.Width)+colors.Reset+b.Style.ActiveOutline,
colors.Reset+b.Data.DefaultColor,
colors.Reset+b.Style.ActiveOutline+strings.Repeat("‾", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
)
}
return fmt.Sprintf(" %s\n%s│%s│%s\n %s",
colors.Reset+b.Style.Outline+strings.Repeat("_", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
colors.Reset+b.Style.Outline,
colors.Reset+colors.Combine(b.Style.Background, b.Style.Foreground)+centerText(b.Text, b.Data.Width)+colors.Reset+b.Style.Outline,
colors.Reset+b.Data.DefaultColor,
colors.Reset+b.Style.Outline+strings.Repeat("‾", b.Data.Width)+colors.Reset+b.Data.DefaultColor,
)
}
func (b *ButtonComponent) Update(key string) bool {
if isKey.Enter(key) {
if !b.OnClick(b) {
if b.Toggle {
b.Clicked = !b.Clicked
return false
}
b.Clicked = true
b.Data.Screen.Render()
time.Sleep(time.Millisecond * 120)
b.Clicked = false
}
}
return false
}
func (b *ButtonComponent) GetComponentData() *osui.ComponentData {
return &b.Data
}
func (b *ButtonComponent) SetStyle(style interface{}) {
b.Style = osui.SetDefaults(style).(*ButtonStyle)
}
type BtnParams struct {
Style ButtonStyle
Toggle bool
OnClick func(*ButtonComponent) bool
Width int
}
func Button(text string, p ...BtnParams) *ButtonComponent {
if len(p) > 0 {
param := p[0]
return osui.NewComponent(
&ButtonComponent{Text: text, Style: osui.SetDefaults(&param.Style).(*ButtonStyle),
Data: osui.ComponentData{
Width: osui.LogicValueInt(param.Width == 0, 20, param.Width),
Height: 1,
},
OnClick: fnLogicValue(param.OnClick),
}).(*ButtonComponent)
}
return osui.NewComponent(
&ButtonComponent{Text: text,
Style: osui.SetDefaults(&ButtonStyle{}).(*ButtonStyle),
Data: osui.ComponentData{
Width: 20,
Height: 1,
},
OnClick: func(bc *ButtonComponent) bool { return false },
}).(*ButtonComponent)
}
+2 -15
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@@ -50,19 +50,6 @@ func (d *DivComponent) Render() string {
return strings.Join(frame, "\n") return strings.Join(frame, "\n")
} }
func (d *DivComponent) Run() {
for _, c := range d.Components {
data := c.GetComponentData()
data.Screen = d.Data.Screen
}
for {
key, _ := osui.ReadKey()
if d.Update(key) {
return
}
}
}
func (d *DivComponent) Update(key string) bool { func (d *DivComponent) Update(key string) bool {
if isKey.Up(key) { if isKey.Up(key) {
d.updateActive(d.ActiveComponent - 1) d.updateActive(d.ActiveComponent - 1)
@@ -94,8 +81,8 @@ func (d *DivComponent) updateActive(newIndex int) {
} }
func Div(components ...osui.Component) *DivComponent { func Div(components ...osui.Component) *DivComponent {
return &DivComponent{ return osui.NewComponent(&DivComponent{
Components: components, Components: components,
Style: osui.SetDefaults(&DivStyle{}).(*DivStyle), Style: osui.SetDefaults(&DivStyle{}).(*DivStyle),
} }).(*DivComponent)
} }
+1 -17
View File
@@ -52,22 +52,6 @@ func (s InputBoxComponent) Render() string {
) )
} }
func (s *InputBoxComponent) Read() error {
for {
key, err := osui.ReadKey()
if err != nil {
fmt.Print("\n\n")
fmt.Println(err)
break
}
if s.Update(key) {
fmt.Print("\n\n")
return nil
}
}
return nil
}
func (s *InputBoxComponent) Update(key string) bool { func (s *InputBoxComponent) Update(key string) bool {
if isKey.Enter(key) { if isKey.Enter(key) {
return true return true
@@ -98,5 +82,5 @@ func (d *InputBoxComponent) SetStyle(c interface{}) {
} }
func InputBox(max_size uint) *InputBoxComponent { func InputBox(max_size uint) *InputBoxComponent {
return &InputBoxComponent{max_size: max_size, Style: osui.SetDefaults(&InputBoxStyle{}).(*InputBoxStyle)} return osui.NewComponent(&InputBoxComponent{max_size: max_size, Style: osui.SetDefaults(&InputBoxStyle{}).(*InputBoxStyle)}).(*InputBoxComponent)
} }
+2 -2
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@@ -97,8 +97,8 @@ func (p *PaginatorComponent) SetStyle(c interface{}) {
} }
func Paginator(pages ...osui.Component) *PaginatorComponent { func Paginator(pages ...osui.Component) *PaginatorComponent {
return &PaginatorComponent{ return osui.NewComponent(&PaginatorComponent{
Components: pages, Components: pages,
Style: osui.SetDefaults(&PaginatorStyle{}).(*PaginatorStyle), Style: osui.SetDefaults(&PaginatorStyle{}).(*PaginatorStyle),
} }).(*PaginatorComponent)
} }
+1 -1
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@@ -24,5 +24,5 @@ func (t TextComponent) Render() string {
func (t *TextComponent) SetStyle(interface{}) {} func (t *TextComponent) SetStyle(interface{}) {}
func Text(text string) *TextComponent { func Text(text string) *TextComponent {
return &TextComponent{Text: text} return osui.NewComponent(&TextComponent{Text: text}).(*TextComponent)
} }
+46
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@@ -0,0 +1,46 @@
package ui
import (
"fmt"
"strings"
"github.com/orus-dev/osui"
)
func centerText(text string, width int) string {
if len(text) > width {
return text[:width]
}
padding := (width - len(text)) / 2
leftPadding := strings.Repeat(" ", padding)
rightPadding := strings.Repeat(" ", padding)
return fmt.Sprintf("%s%s%s", leftPadding, text, rightPadding)
}
func WithPosition(x, y int, c osui.Component) osui.Component {
data := c.GetComponentData()
data.X = x
data.Y = y
return c
}
func WithStyle(style interface{}, c osui.Component) osui.Component {
c.SetStyle(style)
return c
}
func WithSize(width, height int, c osui.Component) osui.Component {
data := c.GetComponentData()
data.Width = width
data.Height = height
return c
}
func fnLogicValue(f func(*ButtonComponent) bool) func(*ButtonComponent) bool {
if f == nil {
return func(*ButtonComponent) bool { return false }
} else {
return f
}
}