Files
osui-go/ui/components.go
T
2024-09-24 07:24:53 +02:00

71 lines
1.2 KiB
Go

package ui
import (
"fmt"
"strings"
"github.com/orus-dev/osui"
)
type TextComponent struct {
Data osui.ComponentData
Text string
}
func (t *TextComponent) GetComponentData() *osui.ComponentData {
return &t.Data
}
func (t TextComponent) Render() string {
return t.Text
}
type InputBoxComponent struct {
Data osui.ComponentData
max_size uint
InputData string
}
func (s *InputBoxComponent) GetComponentData() *osui.ComponentData {
return &s.Data
}
func (s InputBoxComponent) Render() string {
return fmt.Sprintf(
" %s\n|%s%s|\n %s",
strings.Repeat("_", int(s.max_size)),
s.InputData,
strings.Repeat(" ", int(s.max_size)-len(s.InputData)),
strings.Repeat("‾", int(s.max_size)),
)
}
func (s *InputBoxComponent) Read() error {
for {
fmt.Printf("\x1B[%d;%dH", s.Data.Y+2, int(s.Data.X+2)+len(s.InputData))
key, err := osui.ReadKey()
if err != nil {
fmt.Print("\n\n")
fmt.Println(err)
break
}
switch key {
case osui.Key.Enter:
fmt.Print("\n\n")
return nil
case osui.Key.Backspace:
if len(s.InputData) > 0 {
s.InputData = s.InputData[:len(s.InputData)-1]
}
default:
if int(s.max_size) > len(s.InputData) {
s.InputData += key
}
}
s.Data.Screen.Render()
}
return nil
}