97 lines
1.9 KiB
Go
97 lines
1.9 KiB
Go
package ui
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import (
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"fmt"
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"math"
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"strings"
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"github.com/orus-dev/osui"
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)
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func centerText(text string, width int) string {
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if len(text) > width {
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return text[:width]
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}
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padding := (width - len(text)) / 2
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leftPadding := strings.Repeat(" ", padding)
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rightPadding := strings.Repeat(" ", padding)
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return fmt.Sprintf("%s%s%s", leftPadding, text, rightPadding)
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}
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func fnLogicValue(f func(*ButtonComponent) bool) func(*ButtonComponent) bool {
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if f == nil {
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return func(*ButtonComponent) bool { return false }
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} else {
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return f
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}
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}
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func WithPosition(x, y int, c osui.Component) osui.Component {
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data := c.GetComponentData()
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data.X = x
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data.Y = y
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return c
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}
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func WithStyle(style interface{}, c osui.Component) osui.Component {
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c.SetStyle(style)
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return c
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}
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func WithSize(width, height int, c osui.Component) osui.Component {
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data := c.GetComponentData()
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data.Width = width
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data.Height = height
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return c
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}
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func findClosestComponent(a []osui.Component, i int, d string) int {
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if len(a) == 0 || i < 0 || i >= len(a) {
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return -1 // Invalid input
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}
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current := a[i].GetComponentData()
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closestIndex := -1
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minDistance := math.MaxFloat64
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for j, c := range a {
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component := c.GetComponentData()
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if i == j {
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continue // Skip the current component
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}
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// Check if the component is in the correct direction
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isValidDirection := false
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switch d {
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case "up":
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if component.Y < current.Y {
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isValidDirection = true
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}
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case "down":
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if component.Y > current.Y {
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isValidDirection = true
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}
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case "left":
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if component.X < current.X {
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isValidDirection = true
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}
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case "right":
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if component.X > current.X {
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isValidDirection = true
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}
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}
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// If the direction is valid, calculate distance
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if isValidDirection {
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distance := math.Hypot(float64(component.X-current.X), float64(component.Y-current.Y))
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if distance < minDistance {
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minDistance = distance
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closestIndex = j
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}
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}
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}
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return closestIndex
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}
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