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---
title: Rsx
slug: /rsx
---
`Rsx` is a declarative way to define the UI in OSUI, it allows the user to define patterns and can use them later in the code.
## Macro `rsx!` Example
```rust
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let screen = Screen::new();
rsx! {
"Hello, World"
}
.draw(&screen);
screen.run()
}
```
## Raw `Rsx` Example
```rust
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let screen = Screen::new();
Rsx(vec![RsxElement::Element(
Box::new(|| WidgetLoad::new(format!("Hello, World"))),
vec![],
Rsx(vec![]),
)])
.draw(&screen);
screen.run()
}
```
## `rsx!`
A macro that defines and returns a `Rsx`, `rsx!` defines it in a clean and readable way.
### `%dependency @component $path {}`
Draws a `Element` from the `$path`, and applies `%dependency` and `@component`
### `%dependency @component "<string>"`
Draws a `String` using `format!`, and applies `%dependency` and `@component`
## Raw `Rsx`
The raw `Rsx` struct is a tuple-like which contains a `Vec<RsxElement>`, the elements can be defined directly in the `Vec` or using the `create_element` function
### `draw(self, screen: &Arc<Screen>)`
Draws the rsx to the provided screen.
### `draw_parent(self, screen: &Arc<Screen>, parent: Option<Arc<Widget>>)`
Draws the rsx to the provided screen with a parent option if the rsx is a child of a widget.
### `create_element(&mut self, load: FnMut() -> WidgetLoad, dependencies: Vec<Box<dyn DependencyHandler>>, children: Rsx)`
### `expand(&mut self, other: &mut Rsx)`
Expands the current rsx at the current position with the other `Rsx`