Engine structure
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@@ -0,0 +1,15 @@
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use std::sync::Arc;
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use osui::prelude::*;
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pub fn main() {
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let engine = Benchmark::new(Console::new());
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engine.run(app);
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}
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fn app(cx: &Arc<Context>) -> View {
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rsx! {
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"Hello, world!"
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}
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.view(cx.clone())
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}
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+3
-56
@@ -1,68 +1,15 @@
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use std::sync::Arc;
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use osui::{prelude::*, rsx};
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use osui::prelude::*;
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pub struct Count(pub State<u16>);
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fn main() {
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pub fn main() {
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let console = Console::new();
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console.run(app);
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}
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fn app(cx: &Arc<Context>) -> View {
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let count = use_state(0);
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let mount = use_mount_manual();
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// Sync state with children
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use_sync_effect(cx, &count, |v| Count(v.clone()), &[&mount, &count]);
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use_effect(
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{
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let count = count.clone();
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move || loop {
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std::thread::sleep(std::time::Duration::from_millis(500));
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let mut count = count.get();
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if *count > 5 {
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*count = 0;
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continue;
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}
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*count += 1;
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}
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},
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&[&mount],
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);
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rsx! {
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// Static scope
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my_component (ctx, view) {
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let area = ctx.allocate(5, 0, 10, 10);
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ctx.draw_view(area, view);
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}
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// Dynamic scope
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if %count (*count.get() > 5) {
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my_component (ctx, view) {
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let area = ctx.allocate(18, 0, 10, 10);
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ctx.draw_view(area, view);
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}
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}
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// Dynamic scope
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for %count (i in 0..count.get_dl()) {
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"{i}" @Point { x: 0, y: i };
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}
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!mount mount
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}
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.view(cx.clone())
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}
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fn my_component(cx: &Arc<Context>) -> View {
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// Sync state with parent
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let count = use_sync_state(cx, 0, |Count(v)| v.get_dl());
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rsx! {
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"Count: {count}"
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"Hello, world!"
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}
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.view(cx.clone())
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}
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@@ -0,0 +1,90 @@
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use std::{io::stdout, sync::Arc, time::Instant};
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use crossterm::{cursor::MoveTo, execute, terminal::Clear};
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use crate::{prelude::Context, render::Area, DrawContext, View};
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use super::Engine;
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pub struct Benchmark<T: Engine>(T);
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impl<T: Engine> Benchmark<T> {
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pub fn new(engine: T) -> Self {
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Self(engine)
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}
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}
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impl<T: Engine> Engine for Benchmark<T> {
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fn run<F: Fn(&Arc<Context>) -> View + Send + Sync + 'static>(&self, component: F) {
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let mut times: Vec<usize> = Vec::new();
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let cx = self.init(component);
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let start = Instant::now();
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for _ in 0..100 {
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let start = Instant::now();
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self.render(&cx);
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let end = Instant::now();
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times.push(end.duration_since(start).as_millis() as usize);
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self.0.render_delay();
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}
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let end = Instant::now();
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execute!(stdout(), Clear(crossterm::terminal::ClearType::Purge)).unwrap();
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execute!(stdout(), Clear(crossterm::terminal::ClearType::All)).unwrap();
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execute!(stdout(), MoveTo(0, 0)).unwrap();
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println!(
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"Average time: {}ms",
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if times.len() > 0 {
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times.iter().sum::<usize>() / times.len()
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} else {
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0
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}
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);
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println!("Min time: {}ms", times.iter().min().unwrap_or(&0));
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println!("Max time: {}ms", times.iter().max().unwrap_or(&0));
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println!(
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"Median time: {}ms",
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times.iter().nth(times.len() / 2).unwrap_or(&0)
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);
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println!(
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"90th percentile: {}ms",
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times.iter().nth(times.len() * 90 / 100).unwrap_or(&0)
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);
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println!(
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"95th percentile: {}ms",
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times.iter().nth(times.len() * 95 / 100).unwrap_or(&0)
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);
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println!(
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"99th percentile: {}ms",
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times.iter().nth(times.len() * 99 / 100).unwrap_or(&0)
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);
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println!("Total time: {}ms", end.duration_since(start).as_millis());
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}
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fn init<F: Fn(&Arc<Context>) -> View + Send + Sync + 'static>(
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&self,
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component: F,
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) -> Arc<Context> {
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self.0.init(component)
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}
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fn draw_context(&self, ctx: &DrawContext) {
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self.0.draw_context(ctx)
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}
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fn render(&self, cx: &Arc<Context>) {
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self.0.render(cx)
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}
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fn render_view(&self, area: &Area, view: &View) -> DrawContext {
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self.0.render_view(area, view)
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}
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fn render_delay(&self) {
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self.0.render_delay();
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}
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}
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@@ -7,10 +7,7 @@ use crossterm::{cursor::MoveTo, execute, terminal::Clear};
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use crate::{prelude::Context, render::Area, DrawContext, View};
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pub trait Engine {
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fn render_view(&self, area: &Area, view: &View) -> DrawContext;
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fn draw_context(&self, ctx: &DrawContext);
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}
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use super::Engine;
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pub struct Console {
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threads: Mutex<Vec<Arc<dyn Fn(Arc<Context>) + Send + Sync>>>,
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@@ -26,39 +23,6 @@ impl Console {
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pub fn thread<F: Fn(Arc<Context>) + Send + Sync + 'static>(&self, run: F) {
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self.threads.lock().unwrap().push(Arc::new(run));
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}
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pub fn run<F: Fn(&Arc<Context>) -> View + Send + Sync + 'static>(&self, component: F) {
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let cx = Context::new(component);
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cx.refresh();
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for thread in self.threads.lock().unwrap().iter() {
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let thread = thread.clone();
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std::thread::spawn({
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let cx = cx.clone();
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move || thread(cx)
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});
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}
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loop {
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let (width, height) = crossterm::terminal::size().unwrap();
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execute!(stdout(), Clear(crossterm::terminal::ClearType::Purge)).unwrap();
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execute!(stdout(), Clear(crossterm::terminal::ClearType::All)).unwrap();
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self.draw_context(&self.render_view(
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&Area {
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x: 0,
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y: 0,
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width,
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height,
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},
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&cx.get_view(),
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));
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std::thread::sleep(std::time::Duration::from_millis(16));
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}
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}
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}
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impl Engine for Console {
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@@ -84,4 +48,40 @@ impl Engine for Console {
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}
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}
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}
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fn render(&self, cx: &Arc<Context>) {
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let (width, height) = crossterm::terminal::size().unwrap();
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execute!(stdout(), Clear(crossterm::terminal::ClearType::Purge)).unwrap();
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execute!(stdout(), Clear(crossterm::terminal::ClearType::All)).unwrap();
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self.draw_context(&self.render_view(
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&Area {
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x: 0,
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y: 0,
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width,
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height,
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},
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&cx.get_view(),
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));
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}
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fn init<F: Fn(&Arc<Context>) -> View + Send + Sync + 'static>(
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&self,
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component: F,
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) -> Arc<Context> {
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let cx = Context::new(component);
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cx.refresh();
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for thread in self.threads.lock().unwrap().iter() {
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let thread = thread.clone();
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std::thread::spawn({
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let cx = cx.clone();
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move || thread(cx)
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});
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}
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cx
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}
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}
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@@ -0,0 +1,32 @@
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pub mod benchmark;
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pub mod console;
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pub use benchmark::*;
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pub use console::*;
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use std::sync::Arc;
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use crate::{prelude::Context, render::Area, DrawContext, View};
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pub trait Engine {
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fn run<F: Fn(&Arc<Context>) -> View + Send + Sync + 'static>(&self, component: F) {
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let cx = self.init(component);
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loop {
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self.render(&cx);
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self.render_delay();
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}
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}
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fn init<F: Fn(&Arc<Context>) -> View + Send + Sync + 'static>(
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&self,
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component: F,
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) -> Arc<Context>;
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fn render(&self, cx: &Arc<Context>);
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fn render_delay(&self) {
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std::thread::sleep(std::time::Duration::from_millis(16))
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}
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fn render_view(&self, area: &Area, view: &View) -> DrawContext;
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fn draw_context(&self, ctx: &DrawContext);
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}
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@@ -13,6 +13,7 @@ pub mod prelude {
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pub use crate::component::*;
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pub use crate::engine::*;
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pub use crate::render::*;
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pub use crate::rsx;
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pub use crate::state::*;
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pub use crate::View;
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}
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