small structure changes

This commit is contained in:
2024-11-18 04:00:50 +01:00
parent aa9d68f16f
commit 15fb611870
8 changed files with 275 additions and 185 deletions
+5 -3
View File
@@ -2,6 +2,8 @@ use proc_macro::TokenStream;
use quote::quote;
use syn::{parse::Parser, parse_macro_input, DeriveInput, Fields, LifetimeParam};
/// Sets the required values and traits for a struct to be a element.
/// You will still need to implement ElementCore yourself
#[proc_macro_attribute]
pub fn element(_args: TokenStream, input: TokenStream) -> TokenStream {
let mut ast = parse_macro_input!(input as DeriveInput);
@@ -60,7 +62,7 @@ pub fn element(_args: TokenStream, input: TokenStream) -> TokenStream {
}
let expanded_impl = quote! {
impl<'a> ElementComponent for #struct_name<'a> {
impl<'a> ElementCore for #struct_name<'a> {
fn get_data(&self) -> (Value<usize>, usize, String) {
(self.x, self.y, self.id.to_string())
}
@@ -73,7 +75,7 @@ pub fn element(_args: TokenStream, input: TokenStream) -> TokenStream {
}
}
}
fn get_element_by_id(&mut self, id: &str) -> Option<&mut Box<dyn Element>> {
fn get_element_by_id(&mut self, id: &str) -> Option<&mut Element> {
if let Children::Children(children, _) = &mut self.children {
for elem in children {
if elem.get_data().2 == id {
@@ -83,7 +85,7 @@ pub fn element(_args: TokenStream, input: TokenStream) -> TokenStream {
}
None
}
fn get_child(&mut self) -> Option<&mut Box<dyn Element>> {
fn get_child(&mut self) -> Option<&mut Element> {
if let Children::Children(children, child) = &mut self.children {
children.get_mut(*child)
} else {
+7 -14
View File
@@ -1,24 +1,18 @@
use crossterm::terminal::{disable_raw_mode, enable_raw_mode};
use crate::{
utils::{clear, create_frame, flush, get_term_size, hide_cursor, render_to_frame, show_cursor}, Element,
State, StateChanger,
utils::{clear, create_frame, flush, get_term_size, hide_cursor, render_to_frame, show_cursor},
Element, State, StateChanger,
};
use std::ffi::c_void;
pub struct ElementWrapper<'a> {
element: &'a mut Box<dyn Element>,
}
struct ElementWrapper<'a>(&'a mut Element);
impl<'a> ElementWrapper<'a> {
pub fn new(element: &'a mut Box<dyn Element>) -> *mut c_void {
Box::into_raw(Box::new(ElementWrapper { element })) as *mut c_void
}
pub unsafe fn from_raw(ptr: *mut c_void) -> &'a mut Box<dyn Element> {
pub unsafe fn from_raw(ptr: *mut c_void) -> &'a mut Element {
assert!(!ptr.is_null(), "Pointer to ElementWrapper is null");
let wrapper = ptr as *mut ElementWrapper;
(*wrapper).element
(*wrapper).0
}
}
@@ -56,13 +50,12 @@ pub extern "C" fn init_event(ptr: *mut c_void, state: *mut u32) {
element.event(event, &StateChanger(state));
}
pub fn run(data: &mut Box<dyn Element>) -> bool {
pub fn run(element: &mut Element) -> bool {
hide_cursor();
enable_raw_mode().unwrap();
clear();
unsafe {
let element_ptr = ElementWrapper::new(data);
let c = c_run(element_ptr);
let c = c_run(&mut ElementWrapper(element) as *mut ElementWrapper as *mut c_void);
show_cursor();
disable_raw_mode().unwrap();
clear();
+53 -9
View File
@@ -8,7 +8,7 @@
//! ## Example Usage
//!
//! ```rust
//! use osui::{self, rsx, ui::*};
//! use osui::prelude::*;
//!
//! osui::app::run(&mut rsx! {
//! text { "Hello, World!" }
@@ -20,11 +20,29 @@
//! - `ui` - Contains all user interface components, enabling rich CLI experiences.
//! - `utils` - Utility functions for common TUI tasks such as clearing the screen.
use crossterm::event::Event;
pub mod app;
pub mod macros;
pub mod ui;
pub mod utils;
/// The `prelude` module provides commonly used imports and macros to simplify the development
/// of UI elements. It re-exports commonly used traits, structs, and utility functions to make
/// the UI framework easier to use.
pub mod prelude {
pub use crate::{app::run, rsx, rsx_elem, ui::*, StateChanger};
pub use crate::{Children, Component, Element, ElementCore, State, Value};
pub use crossterm::event::{Event, KeyCode, KeyEvent, KeyEventKind};
pub fn sleep(ms: u64) {
std::thread::sleep(std::time::Duration::from_millis(ms));
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
/// Value Enum
//////////////////////////////////////////////////////////////////////////////////////////////////
#[derive(Debug, Clone, Copy)]
pub enum Value<T: Copy + PartialEq> {
Default(T),
@@ -52,35 +70,49 @@ impl<T: Copy + PartialEq + Default> Default for Value<T> {
}
}
pub trait ElementComponent: Send + Sync {
//////////////////////////////////////////////////////////////////////////////////////////////////
/// ElementCore Traits
//////////////////////////////////////////////////////////////////////////////////////////////////
pub trait ElementCore: Send + Sync {
fn get_data(&self) -> (Value<usize>, usize, String);
fn update_data(&mut self, width: usize, height: usize);
fn get_element_by_id(&mut self, id: &str) -> Option<&mut Box<dyn Element>>;
fn get_child(&mut self) -> Option<&mut Box<dyn Element>>;
fn get_element_by_id(&mut self, id: &str) -> Option<&mut Element>;
fn get_child(&mut self) -> Option<&mut Element>;
}
pub trait Element: std::fmt::Debug + Send + Sync + ElementComponent {
pub trait Component: ElementCore + std::fmt::Debug {
fn render(&self, state: State) -> String {
_ = state;
String::new()
}
fn event(&mut self, event: crossterm::event::Event, state: &StateChanger) {
fn event(&mut self, event: Event, state: &StateChanger) {
(_, _) = (event, state)
}
}
pub struct Handler<T>(pub Box<dyn FnMut(&T, crossterm::event::Event, &StateChanger) + Send>);
pub type Element = Box<dyn Component>;
//////////////////////////////////////////////////////////////////////////////////////////////////
/// Handler Struct
//////////////////////////////////////////////////////////////////////////////////////////////////
pub struct Handler<T>(pub Box<dyn FnMut(&T, Event, &StateChanger) + Send>);
impl<T> Handler<T> {
pub fn new<F>(handler_fn: F) -> Handler<T>
where
F: FnMut(&T, crossterm::event::Event, &StateChanger) + 'static + Send,
F: FnMut(&T, Event, &StateChanger) + 'static + Send,
{
Handler(Box::new(handler_fn))
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
/// State Enum and StateChanger Struct
//////////////////////////////////////////////////////////////////////////////////////////////////
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum State {
Exit,
@@ -100,6 +132,7 @@ impl State {
_ => State::Custom((s - 4) as usize),
}
}
pub fn to_u32(&self) -> u32 {
match self {
State::Exit => 0,
@@ -119,16 +152,21 @@ impl StateChanger {
(*self.0) = s.to_u32();
}
}
pub fn get_state(&self) -> State {
State::from_u32(unsafe { *self.0 })
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
/// Children Enum
//////////////////////////////////////////////////////////////////////////////////////////////////
#[derive(Debug)]
pub enum Children {
None,
Text(String),
Children(Vec<Box<dyn Element>>, usize),
Children(Vec<Element>, usize),
}
impl Default for Children {
@@ -144,4 +182,10 @@ impl Children {
_ => false,
}
}
pub fn get_text(&self) -> String {
match self {
Children::Text(text) => text.clone(),
_ => String::new(),
}
}
}
+76 -125
View File
@@ -1,15 +1,51 @@
/// Macro for parsing parameters and children for an OSUI element.
/// **parse_rsx_param!** - A macro for parsing and setting parameters on elements, allowing for dynamic handling of element properties and children.
///
/// This macro enables flexible configuration of UI elements. It handles setting fields, adding children, invoking paths, and processing complex structures.
///
/// This macro updates the properties of an element based on provided key-value pairs,
/// and adds child elements to the parent element.
/// ## Example
/// ```rust
/// parse_rsx_param!(elem, title: "Hello", for (i in 0..5) { <child> }, text: "World");
/// ```
///
/// ## Syntax
///
/// **Set property or field of an element:**
/// ```rust
/// parse_rsx_param!($elem, $($k:ident).+: $v:expr);
/// ```
///
/// # Parameters
/// - `elem`: The element being updated.
/// - Various key-value pairs, child elements, and text content. even for loops
/// **Process multiple parameters:**
/// ```rust
/// parse_rsx_param!($elem, $($k:ident).+: $v:expr, $($rest:tt)*);
/// ```
///
/// **Handle path expression:**
/// ```rust
/// parse_rsx_param!($elem, $p:path);
/// ```
///
/// **Add nested children:**
/// ```rust
/// parse_rsx_param!($elem, for ($($for:tt)*) { $($inner:tt)* } $($rest:tt)*);
/// ```
///
/// **Add child element directly:**
/// ```rust
/// parse_rsx_param!($elem, {$ielem:expr} $($rest:tt)*);
/// ```
///
/// **Set element text:**
/// ```rust
/// parse_rsx_param!($elem, $text:expr);
/// ```
///
/// **Handle empty case:**
/// ```rust
/// parse_rsx_param!($elem, );
/// ```
#[macro_export]
macro_rules! parse_rsx_param {
// Properties
($elem:expr, $($k:ident).+: $v:expr) => {
($elem:expr, $($k:ident).+: $v:expr) => {
$elem.$($k).+ = $v;
};
@@ -18,8 +54,7 @@ macro_rules! parse_rsx_param {
osui::parse_rsx_param!($elem, $($rest)*);
};
// for completion purposes
($elem:expr, $p:path) => {
($elem:expr, $p:path) => {
$p;
};
($elem:expr, $($k:ident).+, $($rest:tt)*) => {
@@ -40,8 +75,7 @@ macro_rules! parse_rsx_param {
osui::parse_rsx_param!($elem, $($rest)*);
};
// For loop
($elem:expr, for ($($for:tt)*) { $($inner:tt)* } $($rest:tt)*) => {
($elem:expr, for ($($for:tt)*) { $($inner:tt)* } $($rest:tt)*) => {
if $elem.children.is_none() {$elem.children = $crate::Children::Children(Vec::new(), 0)}
if let $crate::Children::Children(children, _) = &mut $elem.children {
for $($for)* {
@@ -51,8 +85,7 @@ macro_rules! parse_rsx_param {
osui::parse_rsx_param!($elem, $($rest)*);
};
// Expression
($elem:expr, {$ielem:expr} $($rest:tt)*) => {
($elem:expr, {$ielem:expr} $($rest:tt)*) => {
if $elem.children.is_none() {$elem.children = $crate::Children::Children(Vec::new(), 0)}
if let $crate::Children::Children(children, _) = &mut $elem.children {
children.push({$ielem});
@@ -60,8 +93,7 @@ macro_rules! parse_rsx_param {
osui::parse_rsx_param!($elem, $($rest)*);
};
// Element
($elem:expr, $pelem:path { $($inner:tt)* } $($rest:tt)*) => {
($elem:expr, $pelem:path { $($inner:tt)* } $($rest:tt)*) => {
if $elem.children.is_none() {$elem.children = $crate::Children::Children(Vec::new(), 0)}
if let $crate::Children::Children(children, _) = &mut $elem.children {
children.push(osui::rsx_elem!($pelem { $($inner)* }));
@@ -69,75 +101,55 @@ macro_rules! parse_rsx_param {
osui::parse_rsx_param!($elem, $($rest)*)
};
// Text
($elem:expr, $text:expr) => {
($elem:expr, $text:expr) => {
if $elem.children.is_none() {$elem.children = $crate::Children::Text(format!($text))}
};
($elem:expr, $text:expr, $($inner:tt)*) => {
if $elem.children.is_none() {$elem.children = $crate::Children::Text(format!($text, $($inner)*))}
};
// Empty
($elem:expr, ) => {};
($elem:expr, ) => {};
}
/// Macro for creating an OSUI element with parsed parameters.
/// **rsx_elem!** - A macro to instantiate a UI element and apply parameters to it.
///
/// This macro simplifies creating an element and applying a set of properties or children to it, enabling a declarative style of UI building.
///
/// # Example
/// ## Example
/// ```rust
/// let element = rsx_elem!(ui::Button { text: "Click me" });
/// ```
/// rsx! {
/// text { "Hello, World!" }
/// div {
/// button { y: 2, "click me" }
/// }
/// }
///
/// ## Syntax
/// ```rust
/// rsx_elem!($elem:path { $($inner:tt)* })
/// ```
///
/// # For loops
/// ```
/// rsx! {
/// text { "Welcome!" }
/// for (i in 1..5) { // must be contained with ()
/// rsx_elem!{text { y: i, "Text: {i}" }}
/// }
/// }
/// ```
///
/// This macro provides a clean way to express OSUI elements, functioning like a div that can
/// contain multiple components.
#[macro_export]
macro_rules! rsx_elem {
($elem:path { $($inner:tt)* }) => {{
#[allow(unused_mut)]
let mut elem = $elem();
$crate::parse_rsx_param!(elem, $($inner)*);
elem as Box<dyn $crate::Element>
elem as $crate::Element
}};
}
#[macro_export]
macro_rules! rsx_elem_raw {
($elem:path { $($inner:tt)* }) => {{
#[allow(unused_mut)]
let mut elem = $elem();
$crate::parse_rsx_param!(elem, $($inner)*);
elem
}};
}
/// Macro for defining a structured representation of UI elements in OSUI.
/// **rsx!** - A shorthand macro to create a `div` element and apply nested content to it.
///
/// # Example
/// ```
/// This macro is a simple wrapper for `rsx_elem!`, making it easy to create a `div` element and add children to it.
///
/// ## Example
/// ```rust
/// rsx! {
/// text { "Hello, World!" }
/// div {
/// button { y: 2, "click me" }
/// }
/// }
/// text { "Hello, World" }
/// div { button {"Click me!"} }
/// }
/// ```
///
/// ## Syntax
/// ```rust
/// rsx!($($inner:tt)*)
/// ```
///
/// This macro allows the creation of a root element that can contain other elements.
#[macro_export]
macro_rules! rsx {
($($inner:tt)*) => {{
@@ -145,29 +157,6 @@ macro_rules! rsx {
}};
}
/// Macro for defining CSS styles in OSUI.
///
/// # Example
/// ```
/// css!(Style; color: Color::Red; background: "white");
/// ```
///
/// This macro creates a new style based on the provided properties, applying default values
/// for any unspecified fields.
#[macro_export]
macro_rules! css {
(
$style:path;
$($inner:tt)*
) => {{
$style {
$($inner)*
..Default::default()
}
}};
}
/// Macro for defining a `Value< T >`
#[macro_export]
macro_rules! val {
($a:expr) => {
@@ -175,21 +164,9 @@ macro_rules! val {
};
}
/// Macro for writing when requested to render
///
/// # Example
/// ```
/// write!(self, clicked, "Hello, World!") // For custom styles, You need (color, background, font)
///
/// write!((self, state), "Hello, World!") // When you don't need a custom style, you use () and put self and the state of the render
/// ```
///
/// This macro returns a `String` depending on the state or the kind of style
/// When on "state" mode it returns the default style if the state is 0
#[macro_export]
macro_rules! write {
// Default state styling
(($self:ident, $state:expr), $expr:expr) => {{
(($self:ident, $state:expr), $expr:expr) => {{
if $state == 0 {
return format!(
"{}{}{}{}\x1b[0m",
@@ -208,8 +185,7 @@ macro_rules! write {
)
}};
// Custom styles
($self:ident, $kind:ident, $expr:expr) => {{
($self:ident, $kind:ident, $expr:expr) => {{
use paste::paste;
format!(
"{}{}{}{}\x1b[0m",
@@ -227,31 +203,6 @@ macro_rules! write {
}};
}
#[macro_export]
macro_rules! execute_response {
($self:expr, $res:expr) => {
for response in $res.execute() {
match response {
EventResponse::UpdateElementById(id, elem) => {
for old in &mut $self.children {
if old.get_id() == id {
*old = elem.clone();
}
}
}
EventResponse::UpdateSelf(elem) => {
if let Some(child) = $self.get_child() {
*child = elem;
}
}
_ => {
return response;
}
}
}
};
}
#[macro_export]
macro_rules! run_handler {
($self:ident.$handler:ident ($renderer:expr, $event:expr)) => {
+3 -3
View File
@@ -1,11 +1,11 @@
use osui::{app::run, rsx, ui::*, Element};
use osui::prelude::*;
fn main() {
while run(&mut app()) {}
}
fn app() -> Box<dyn Element> {
fn app() -> Element {
rsx! {
text { "Hello, World!" }
button { "This is a button!" }
}
}
+90 -14
View File
@@ -1,18 +1,41 @@
/// The `ui` module provides user interface components and utilities for building
/// a text-based user interface (TUI). It includes predefined styles and elements
/// such as text, buttons, and containers.
/// The `ui` module defines the basic building blocks for creating a terminal-based UI framework.
/// This includes elements like `Text` and `Div`, which can be combined to create complex layouts
/// and interactive UIs in the terminal. It also provides utility functions for rendering, event
/// handling, and managing child components.
///
/// Key Components:
/// - `Text`: A simple text element that renders a string to the terminal.
/// - `Div`: A container element that holds and renders child components, allowing navigation
/// through them with keyboard events (Up, Down, Left, Right).
/// - `styles`: A module for defining UI styles.
/// - `utils`: Utility functions for rendering and managing state.
pub mod styles;
pub use styles::*;
use crate::{Children, Element, ElementComponent, Value};
use crate::prelude::*;
use osui_element::{elem_fn, element};
/// The `Text` element represents a piece of static text in the terminal UI.
///
/// It is used to render plain text within a UI component. The `Text` element does not interact
/// with events and only outputs the text when rendered.
///
/// # Example
/// ```rust
/// let text = Text::default();
/// let rendered_text = text.render(crate::State::Normal);
/// println!("{}", rendered_text);
/// ```
///
/// ## Methods
/// - `render(state: crate::State) -> String`: Renders the text to a string, depending on the state.
/// If the element contains text as a child, it returns that text. Otherwise, it returns an empty string.
#[element]
#[elem_fn]
#[derive(Default, Debug)]
pub struct Text {}
impl Element for Text<'_> {
impl Component for Text<'_> {
fn render(&self, _: crate::State) -> String {
if let Children::Text(text) = &self.children {
text.clone()
@@ -22,13 +45,33 @@ impl Element for Text<'_> {
}
}
/// The `Div` element represents a container for other UI elements. It can hold child components
/// and render them in a specific layout. The `Div` element also handles keyboard navigation through
/// its children.
///
/// The `Div` element supports rendering a list of children and allows interactive navigation using
/// arrow keys (Up, Down, Left, Right). It renders the selected child element differently based on the state.
///
/// # Example
/// ```rust
/// let div = Div::default();
/// let rendered_div = div.render(crate::State::Normal);
/// println!("{}", rendered_div);
/// ```
///
/// ## Methods
/// - `render(state: crate::State) -> String`: Renders the `Div` and its child elements to a string.
/// The child elements are rendered according to the current selection (`child` index).
/// - `event(event: Event, state: &crate::StateChanger)`: Handles keyboard events for
/// navigation through child elements. Arrow keys (Up, Down, Left, Right) change the currently selected child.
#[element]
#[elem_fn]
#[derive(Default, Debug)]
pub struct Div {}
impl Element for Div<'_> {
fn render(&self, state: crate::State) -> String {
impl Component for Div<'_> {
fn render(&self, state: State) -> String {
let mut frame = crate::utils::create_frame(self.width.get_value(), self.height.get_value());
if let Children::Children(children, child) = &self.children {
@@ -49,36 +92,41 @@ impl Element for Div<'_> {
frame.join("\n")
}
fn event(&mut self, event: crossterm::event::Event, state: &crate::StateChanger) {
fn event(&mut self, event: Event, state: &crate::StateChanger) {
match event {
crossterm::event::Event::Key(key) => {
Event::Key(key) => {
if let Children::Children(children, child) = &mut self.children {
*child = match key.code {
crossterm::event::KeyCode::Up => crate::utils::closest_component(
KeyCode::Up => crate::utils::closest_component(
children,
*child,
crate::utils::Direction::Up,
),
crossterm::event::KeyCode::Down => crate::utils::closest_component(
KeyCode::Down => crate::utils::closest_component(
children,
*child,
crate::utils::Direction::Down,
),
crossterm::event::KeyCode::Left => crate::utils::closest_component(
KeyCode::Left => crate::utils::closest_component(
children,
*child,
crate::utils::Direction::Left,
),
crossterm::event::KeyCode::Right => crate::utils::closest_component(
KeyCode::Right => crate::utils::closest_component(
children,
*child,
crate::utils::Direction::Right,
),
_ => *child,
_ => {
if let Some(c) = children.get_mut(*child) {
c.event(event, state);
}
*child
}
}
}
}
@@ -90,3 +138,31 @@ impl Element for Div<'_> {
}
}
}
#[element]
#[elem_fn]
#[derive(Default, Debug)]
pub struct Button {}
impl Component for Button<'_> {
fn render(&self, state: State) -> String {
match state {
State::Custom(_) => format!("\x1b[32m{}\x1b[0m", self.children.get_text()),
_ => self.children.get_text(),
}
}
fn event(&mut self, event: Event, state: &StateChanger) {
match event {
Event::Key(key) => {
if key.code == KeyCode::Enter {
let prev_state = state.get_state();
state.set_state(State::Custom(0));
sleep(100);
state.set_state(prev_state);
}
}
_ => {}
}
}
}
+27 -15
View File
@@ -1,4 +1,17 @@
/// Represents different font styles that can be applied to TUI elements.
//! The `styles` module defines various styling options for UI elements. This includes colors,
//! fonts, padding, margins, and other visual properties that can be applied to UI components
//! to change their appearance.
//!
//! # Example
//! ```rust
//! use crate::ui::styles::{Style, Color};
//!
//! let style = Style {
//! color: Color::Blue,
//! padding: 5,
//! };
//! ```
#[derive(Debug, Clone, PartialEq)]
pub enum Font {
None,
@@ -7,11 +20,10 @@ pub enum Font {
Italic,
Reverse,
Strike,
Mul(Vec<Font>), // Allows combining multiple font styles.
Mul(Vec<Font>),
}
impl Font {
/// Converts the font style to an ANSI sequence.
pub fn ansi(&self) -> String {
String::from(match self {
Font::None => "",
@@ -30,8 +42,8 @@ impl Font {
})
}
/// Returns the prioritized font between `self` and `secondary`, favoring `secondary`
/// if it is not `None`.
pub fn prioritize<'a>(&'a self, secondary: &'a Font) -> &Font {
if secondary == &Font::None {
self
@@ -41,12 +53,12 @@ impl Font {
}
}
/// Represents color options for elements, supporting both named colors and RGB values.
#[derive(Debug, Clone, PartialEq)]
pub enum Color {
None,
/// Red, Green, blue
Rgb(u8, u8, u8), // RGB color representation.
Rgb(u8, u8, u8),
Hex(String),
Black,
Red,
@@ -59,7 +71,7 @@ pub enum Color {
}
impl Color {
/// Converts the color to an ANSI foreground sequence.
pub fn ansi(&self) -> String {
String::from(match self {
Color::None => "",
@@ -81,7 +93,7 @@ impl Color {
})
}
/// Converts the color to an ANSI background sequence.
pub fn ansi_bg(&self) -> String {
String::from(match self {
Color::None => "",
@@ -103,8 +115,8 @@ impl Color {
})
}
/// Returns the prioritized color between `self` and `secondary`, favoring `secondary`
/// if it is not `None`.
pub fn prioritize<'a>(&'a self, secondary: &'a Color) -> &Color {
if secondary == &Color::None {
self
@@ -129,7 +141,7 @@ impl Default for Font {
fn hex_to_rgb(hex: &str) -> (u8, u8, u8) {
let hex = hex.trim_start_matches('#');
// Expand 3-character hex codes to 6 characters
let hex = if hex.len() == 3 {
format!(
"{}{}{}{}{}{}",
@@ -140,10 +152,10 @@ fn hex_to_rgb(hex: &str) -> (u8, u8, u8) {
} else if hex.len() == 6 {
hex.to_string()
} else {
return (255, 255, 255); // Return white for invalid hex length
return (255, 255, 255);
};
// Parse each pair of characters as u8
let r = u8::from_str_radix(&hex[0..2], 16).unwrap_or(255);
let g = u8::from_str_radix(&hex[2..4], 16).unwrap_or(255);
let b = u8::from_str_radix(&hex[4..6], 16).unwrap_or(255);
+14 -2
View File
@@ -1,3 +1,15 @@
/// The `utils` module contains helper functions and utilities that assist in rendering and
/// managing UI state. These functions are used by UI elements like `Div` and `Text` for common
/// tasks such as frame creation, event handling, and component selection.
///
/// # Example
/// ```rust
/// use crate::ui::utils::{create_frame, render_to_frame};
///
/// let frame = create_frame(50, 10);
/// render_to_frame(crate::State::Normal, 50, &mut frame, &text_element);
/// ```
use crate::{Element, Value};
use lazy_static::lazy_static;
use regex::Regex;
@@ -78,7 +90,7 @@ pub fn render_to_frame(
state: crate::State,
width: usize,
frame: &mut Vec<String>,
element: &Box<dyn Element>,
element: &Element,
) {
let data = element.get_data();
for (i, line) in element.render(state).split('\n').enumerate() {
@@ -130,7 +142,7 @@ pub enum Direction {
}
pub fn closest_component(
components: &[Box<dyn Element>],
components: &[Element],
current_index: usize,
direction: Direction,
) -> usize {