Configs saved before 0.1.3 hold the old default and preset background
and primary colors fully opaque, so glass didn't show for anyone
updating. On a config without Menu blur (new in 0.1.3), colors that are
an old default or preset get their translucent alpha; colors players
picked stay as they are.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The world or panorama keeps its animated background blur, while glass
behind menus and behind widgets (buttons, the dock, the account chip)
each get a fixed blur of their own. Glass is left out when its blur is 0.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The title screen, the menus and the HUD menus (emote wheel, shift menu)
each get a scale slider, relative to Minecraft's GUI scale. The HUD
editor stays in GUI pixels.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A "Background blur" setting (0-10, default 5) sets how much the game
behind Saturn's screens is blurred. Screens now only say whether to blur,
and SaturnScreen.getBackgroundBlur gives the setting's strength, faded in
over the screen's first 700 ms. The title menu still doesn't blur.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Properties can carry a one-line description, set with
NamedProperty.description for mods, a ConfigManager.property overload for
the client's config, and a helper in ModLayout. PropertyList rows show it
under the setting's name in muted text. Every mod, HUD layout, general,
UI style and animation setting now has one.
Co-Authored-By: Claude Opus 5.5 <[email protected]>