Improved cloak y velocity handling

This commit is contained in:
2026-03-02 02:11:38 +01:00
parent 3a922418ca
commit 00af8c4cd7
@@ -35,7 +35,7 @@ import net.minecraft.util.math.Vec3d;
*/
public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState, PlayerEntityModel> {
private final EquipmentModelLoader equipmentModelLoader;
private static final int PARTS = 16;
private static final int PARTS = 24;
private final float[] segmentValues = new float[PARTS];
private static final float TEX_W = 176f;
@@ -309,7 +309,8 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
long now = System.currentTimeMillis();
if (now - lastUpdate >= 20) {
float velX = Math.min(1.0f, playerEntityRenderState.field_53537 / 108.0f);
float velY = (Math.max(4.0f, playerEntityRenderState.field_53536) - 4.0f) / 16;
float rawVelY = playerEntityRenderState.field_53536;
float velY = (rawVelY > 4.0f ? rawVelY : 0.0f) / 16;
float value = velX + velY;