Fixed flat cloak with new optimised textures
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@@ -13,10 +13,6 @@ import net.minecraft.client.render.entity.equipment.EquipmentModelLoader;
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import net.minecraft.client.render.entity.equipment.EquipmentModel.LayerType;
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import net.minecraft.client.render.entity.feature.FeatureRenderer;
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import net.minecraft.client.render.entity.feature.FeatureRendererContext;
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import net.minecraft.client.render.entity.model.BipedEntityModel;
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import net.minecraft.client.render.entity.model.EntityModelLayers;
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import net.minecraft.client.render.entity.model.LoadedEntityModels;
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import net.minecraft.client.render.entity.model.PlayerCapeModel;
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import net.minecraft.client.render.entity.model.PlayerEntityModel;
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import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
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import net.minecraft.client.util.math.MatrixStack;
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@@ -38,7 +34,6 @@ import net.minecraft.util.math.Vec3d;
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*/
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public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState, PlayerEntityModel> {
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private final EquipmentModelLoader equipmentModelLoader;
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private final BipedEntityModel<PlayerEntityRenderState> model;
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private static final int PARTS = 16;
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private float currentVelocity = 0.0f;
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@@ -80,11 +75,8 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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private static final PxRect BOTTOM_RECT = new PxRect(88, 0, 80, 8);
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public CloakFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context,
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LoadedEntityModels modelLoader,
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EquipmentModelLoader equipmentModelLoader) {
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super(context);
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this.model = new PlayerCapeModel<PlayerEntityRenderState>(
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modelLoader.getModelPart(EntityModelLayers.PLAYER_CAPE));
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this.equipmentModelLoader = equipmentModelLoader;
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}
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@@ -321,42 +313,41 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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VertexConsumer vertexConsumer = vertexConsumerProvider
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.getBuffer(RenderLayer.getEntityAlpha(customCape));
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if (!playerEntityRenderState.isSwimming && SaturnClientConfig.bendyCloaks.value) {
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float targetVelocity = ((6.0F + playerEntityRenderState.field_53537 / 2.0F
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+ playerEntityRenderState.field_53536) * 0.02f);
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targetVelocity = Math.max(0.0f, targetVelocity - 0.1f);
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float targetVelocity = ((6.0F + playerEntityRenderState.field_53537 / 2.0F
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+ playerEntityRenderState.field_53536) * 0.02f);
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targetVelocity = Math.max(0.0f, targetVelocity - 0.1f);
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float accelerationRate = 0.02f;
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this.currentVelocity = this.currentVelocity
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+ (targetVelocity - this.currentVelocity) * accelerationRate;
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float accelerationRate = 0.02f;
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this.currentVelocity = this.currentVelocity
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+ (targetVelocity - this.currentVelocity) * accelerationRate;
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float rotation = this.currentVelocity * 72.0f;
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float curve = this.currentVelocity * 0.4f;
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float rotation = this.currentVelocity * 72.0f;
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float curve = this.currentVelocity * 0.4f;
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if (playerEntityRenderState.sneaking && playerEntityRenderState.isInSneakingPose) {
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matrixStack.translate(0, 0.24f, 0);
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matrixStack.multiply(RotationAxis.POSITIVE_X.rotationDegrees(27.0f));
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curve += 0.2f;
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}
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matrixStack.translate(0.0f, -0.25f, 0.0f);
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if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
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LayerType.HUMANOID)) {
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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}
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renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light,
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OverlayTexture.DEFAULT_UV, Math.min(rotation, 60.0f), Math.min(curve, 0.5f));
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} else {
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if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
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LayerType.HUMANOID)) {
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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}
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((PlayerEntityModel) this.getContextModel()).copyTransforms(this.model);
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this.model.setAngles(playerEntityRenderState);
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this.model.render(matrixStack, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
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if (playerEntityRenderState.sneaking && playerEntityRenderState.isInSneakingPose) {
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matrixStack.translate(0, 0.24f, 0);
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matrixStack.multiply(RotationAxis.POSITIVE_X.rotationDegrees(27.0f));
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curve += 0.2f;
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}
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matrixStack.translate(0.0f, -0.25f, 0.0f);
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if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
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LayerType.HUMANOID)) {
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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}
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if (playerEntityRenderState.isSwimming) {
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curve = 0.0f;
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rotation = 0.0f;
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}
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if (!SaturnClientConfig.bendyCloaks.value) {
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curve = 0.0f;
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}
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renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light,
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OverlayTexture.DEFAULT_UV, Math.min(rotation, 60.0f), Math.min(curve, 0.5f));
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matrixStack.pop();
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}
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}
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@@ -25,6 +25,6 @@ public abstract class PlayerEntityRendererMixin
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@Inject(method = "<init>", at = @At("TAIL"))
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private void addCustomFeatureRenderer(EntityRendererFactory.Context ctx, boolean slim, CallbackInfo ci) {
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this.addFeature(new HatFeatureRenderer(this));
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this.addFeature(new CloakFeatureRenderer(this, ctx.getEntityModels(), ctx.getEquipmentModelLoader()));
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this.addFeature(new CloakFeatureRenderer(this, ctx.getEquipmentModelLoader()));
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}
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}
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