Fixed CloakFeatureRenderer
This commit is contained in:
+29
-30
@@ -297,42 +297,41 @@ public class CloakFeatureRenderer
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(29.0f));
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}
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double d = MathHelper.lerp((double) tickDelta, entity.prevCapeX, entity.capeX)
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- MathHelper.lerp((double) tickDelta, entity.prevX, entity.getX());
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double e = MathHelper.lerp((double) tickDelta, entity.prevCapeY, entity.capeY)
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- MathHelper.lerp((double) tickDelta, entity.prevY, entity.getY());
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double m = MathHelper.lerp((double) tickDelta, entity.prevCapeZ, entity.capeZ)
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- MathHelper.lerp((double) tickDelta, entity.prevZ, entity.getZ());
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System.out.println("D: " + d + " E: " + e + " M: " + m);
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long now = System.currentTimeMillis();
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// if (now - lastUpdate >= 20) {
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// float velX = Math.min(1.0f, entity.field_53537 / 108.0f);
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// float rawVelY = playerEntityRenderState.field_53536;
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// float velY = (rawVelY > 4.0f ? rawVelY : 0.0f) / 16;
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if (now - lastUpdate >= 20) {
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float velX = (float) (MathHelper.lerp((double) tickDelta, entity.prevCapeX,
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entity.capeX)
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- MathHelper.lerp((double) tickDelta, entity.prevX, entity.getX()));
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float velZ = (float) (MathHelper.lerp((double) tickDelta, entity.prevCapeZ,
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entity.capeZ)
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- MathHelper.lerp((double) tickDelta, entity.prevZ, entity.getZ()));
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// float value = playerEntityRenderState.isSwimming ? 0.0f : velX + velY;
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float rawVelY = (float) (MathHelper.lerp((double) tickDelta, entity.prevCapeY, entity.capeY)
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- MathHelper.lerp((double) tickDelta, entity.prevY, entity.getY()));
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float velY = (rawVelY > 0.5f ? rawVelY : 0.0f);
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// if (Config.cloakPhysics.value) {
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// updateSegmentValues(value);
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// } else {
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// float last = segmentValues[0];
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// float maxStep = 0.02f;
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// float next = value;
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float velHorizontal = (velZ > velX ? velZ : velX);
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// if (next > last)
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// next = Math.min(next, last + maxStep);
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// else if (next < last)
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// next = Math.max(next, last - maxStep);
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float value = Math.max(0.0f, entity.isSwimming() ? 0.0f : velHorizontal + velY);
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// Arrays.fill(segmentValues, next);
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// }
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// lastUpdate = now;
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// }
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if (Config.cloakPhysics.value) {
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updateSegmentValues(value);
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} else {
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float last = segmentValues[0];
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float maxStep = 0.02f;
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float next = value;
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// renderCape(matrices, vertexConsumer, playerEntityRenderState, light,
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// OverlayTexture.DEFAULT_UV);
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if (next > last)
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next = Math.min(next, last + maxStep);
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else if (next < last)
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next = Math.max(next, last - maxStep);
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Arrays.fill(segmentValues, next);
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}
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lastUpdate = now;
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}
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renderCape(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
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matrices.pop();
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}
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