1.21.11: Fix Splash overlay and shader utils
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+3
-2
@@ -7,6 +7,7 @@ import com.mojang.blaze3d.pipeline.RenderPipeline;
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import net.minecraft.client.gl.RenderPipelines;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.RenderLayers;
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import net.minecraft.client.render.block.entity.EndPortalBlockEntityRenderer;
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import net.minecraft.util.Identifier;
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@@ -28,12 +29,12 @@ public class ShaderUtils {
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public static RenderLayer getRenderLayer(IdentifierRef texture) {
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String path = texture.toString();
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if (path.endsWith(".gif")) {
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return RenderLayer.method_23573((Identifier) (Object) GifUtils.get(texture));
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return RenderLayers.entityAlpha((Identifier) (Object) GifUtils.get(texture));
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} else if (path.endsWith("end.png")) {
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// return END_GATEWAY;
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return null;
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} else {
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return RenderLayer.method_23573((Identifier) (Object) texture);
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return RenderLayer.entityAlpha((Identifier) (Object) texture);
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}
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}
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}
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+1
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@@ -157,7 +157,7 @@ public abstract class SplashOverlayMixin {
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if (client.currentScreen != null) {
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Window window = this.client.getWindow();
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client.currentScreen.method_25423(this.client, window.getScaledWidth(), window.getScaledHeight());
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client.currentScreen.init(window.getScaledWidth(), window.getScaledHeight());
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}
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}
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}
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