bugfix, fixed mod not loading

remap = false makes it so that it works when developing, but not when compiled
This commit is contained in:
RudideC
2026-02-25 11:01:57 +01:00
parent 9c0f92d034
commit 6e0bc22c17
@@ -9,6 +9,7 @@ import org.saturnclient.ui2.resources.Textures;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Final;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
@@ -26,19 +27,19 @@ public abstract class SplashOverlayMixin {
@Shadow
private ResourceReload reload;
@Shadow(remap = false)
@Shadow
private long reloadCompleteTime;
@Shadow(remap = false)
@Shadow
private long reloadStartTime;
@Shadow(remap = false)
@Shadow @Final
private boolean reloading;
@Shadow(remap = false)
@Shadow @Final
private Consumer<Optional<Throwable>> exceptionHandler;
@Shadow(remap = false)
@Shadow
private float progress;
/**