bugfix, fixed mod not loading
remap = false makes it so that it works when developing, but not when compiled
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@@ -9,6 +9,7 @@ import org.saturnclient.ui2.resources.Textures;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Final;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.DrawContext;
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@@ -26,19 +27,19 @@ public abstract class SplashOverlayMixin {
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@Shadow
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@Shadow
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private ResourceReload reload;
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private ResourceReload reload;
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@Shadow(remap = false)
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@Shadow
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private long reloadCompleteTime;
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private long reloadCompleteTime;
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@Shadow(remap = false)
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@Shadow
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private long reloadStartTime;
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private long reloadStartTime;
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@Shadow(remap = false)
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@Shadow @Final
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private boolean reloading;
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private boolean reloading;
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@Shadow(remap = false)
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@Shadow @Final
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private Consumer<Optional<Throwable>> exceptionHandler;
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private Consumer<Optional<Throwable>> exceptionHandler;
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@Shadow(remap = false)
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@Shadow
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private float progress;
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private float progress;
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/**
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/**
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