0.0.5 beta 1 and a few changes to the cloak
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@@ -301,11 +301,6 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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VertexConsumer vertexConsumer = vertexConsumerProvider
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.getBuffer(RenderLayer.getEntityAlpha(customCape));
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if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
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LayerType.HUMANOID)) {
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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}
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if (SaturnClientConfig.bendyCloaks.value) {
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float targetVelocity = ((6.0F
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+ playerEntityRenderState.field_53537 / 2.0F
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@@ -331,6 +326,10 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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OverlayTexture.DEFAULT_UV,
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Math.min(rotation, 60.0f), Math.min(curve, 0.5f));
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} else {
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if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
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LayerType.HUMANOID)) {
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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}
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((PlayerEntityModel) this.getContextModel()).copyTransforms(this.model);
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this.model.setAngles(playerEntityRenderState);
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this.model.render(matrixStack, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
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