0.0.5 beta 1 and a few changes to the cloak
This commit is contained in:
+1
-1
@@ -6,7 +6,7 @@ yarn_mappings=1.21.4+build.7
|
|||||||
loader_version=0.16.10
|
loader_version=0.16.10
|
||||||
fabric_version=0.114.0+1.21.4
|
fabric_version=0.114.0+1.21.4
|
||||||
|
|
||||||
mod_version = 0.0.4-beta2
|
mod_version = 0.0.5-beta1
|
||||||
maven_group = org.saturnclient
|
maven_group = org.saturnclient
|
||||||
archives_base_name = saturnclient
|
archives_base_name = saturnclient
|
||||||
|
|
||||||
|
|||||||
@@ -301,11 +301,6 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
|
|||||||
VertexConsumer vertexConsumer = vertexConsumerProvider
|
VertexConsumer vertexConsumer = vertexConsumerProvider
|
||||||
.getBuffer(RenderLayer.getEntityAlpha(customCape));
|
.getBuffer(RenderLayer.getEntityAlpha(customCape));
|
||||||
|
|
||||||
if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
|
|
||||||
LayerType.HUMANOID)) {
|
|
||||||
matrixStack.translate(0.0F, -0.053125F, 0.06875F);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SaturnClientConfig.bendyCloaks.value) {
|
if (SaturnClientConfig.bendyCloaks.value) {
|
||||||
float targetVelocity = ((6.0F
|
float targetVelocity = ((6.0F
|
||||||
+ playerEntityRenderState.field_53537 / 2.0F
|
+ playerEntityRenderState.field_53537 / 2.0F
|
||||||
@@ -331,6 +326,10 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
|
|||||||
OverlayTexture.DEFAULT_UV,
|
OverlayTexture.DEFAULT_UV,
|
||||||
Math.min(rotation, 60.0f), Math.min(curve, 0.5f));
|
Math.min(rotation, 60.0f), Math.min(curve, 0.5f));
|
||||||
} else {
|
} else {
|
||||||
|
if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
|
||||||
|
LayerType.HUMANOID)) {
|
||||||
|
matrixStack.translate(0.0F, -0.053125F, 0.06875F);
|
||||||
|
}
|
||||||
((PlayerEntityModel) this.getContextModel()).copyTransforms(this.model);
|
((PlayerEntityModel) this.getContextModel()).copyTransforms(this.model);
|
||||||
this.model.setAngles(playerEntityRenderState);
|
this.model.setAngles(playerEntityRenderState);
|
||||||
this.model.render(matrixStack, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
|
this.model.render(matrixStack, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
|
||||||
|
|||||||
Reference in New Issue
Block a user