Merge pull request #6 from saturnclientmc/cloak-edge-cases

Cloak edge cases
This commit is contained in:
Leo Codes
2025-09-05 18:05:24 +02:00
committed by GitHub
@@ -143,6 +143,23 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
} }
} }
private float getCurve(int i, float curveMagnitude, PlayerEntityRenderState playerState) {
float powCurve = (float) Math.pow((double) (PARTS - i) / PARTS, 2) * curveMagnitude;
float waveFreq = 0.6f;
float phase = (playerState.age + playerState.handSwingProgress) * 0.4f;
// Sine wave independent of curveMagnitude
float sineAmplitude = 0.02f; // fixed wiggle strength
float sineCurve = (float) Math.sin(i * waveFreq + phase) * sineAmplitude;
// Blend between them
float t = Math.min(1.0f, Math.max(0.0f, (curveMagnitude - 0.3f) / 0.2f));
t = t * t * (3 - 2 * t); // smoothstep
return (1.0f - t) * powCurve + t * (powCurve + sineCurve);
}
private void renderCape(MatrixStack matrixStack, VertexConsumer vertexConsumer, private void renderCape(MatrixStack matrixStack, VertexConsumer vertexConsumer,
PlayerEntityRenderState playerState, int light, int overlay, float rotation, PlayerEntityRenderState playerState, int light, int overlay, float rotation,
float curveMagnitude) { float curveMagnitude) {
@@ -192,9 +209,8 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
float totalVHeight = frontV2 - frontV1; float totalVHeight = frontV2 - frontV1;
float partVHeight = totalVHeight / PARTS; float partVHeight = totalVHeight / PARTS;
float curveOffsetTop = (float) Math.pow((double) (PARTS - i) / PARTS, 2) * curveMagnitude; float curveOffsetTop = getCurve(i, curveMagnitude, playerState);
float curveOffsetBottom = (float) Math.pow((double) (PARTS - i - 1) / PARTS, 2) float curveOffsetBottom = getCurve(i + 1, curveMagnitude, playerState);
* curveMagnitude;
// FRONT FACE // FRONT FACE
this.renderCapeQuad(vertexConsumer, matrixStack, this.renderCapeQuad(vertexConsumer, matrixStack,
@@ -252,13 +268,12 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
matrixStack.pop(); matrixStack.pop();
// BOTTOM FACE // BOTTOM FACE
float curveOffsetTop = (float) Math.pow(1.0f, 2) * curveMagnitude; float curveOffset = getCurve(0, curveMagnitude, playerState);
float curveOffsetBottom = (float) Math.pow(1.0f, 2) * curveMagnitude;
this.renderCapeQuad(vertexConsumer, matrixStack, this.renderCapeQuad(vertexConsumer, matrixStack,
new Vec3d(x2, 0.0f, z2 + curveOffsetBottom), new Vec3d(x2, 0.0f, z2 + curveOffset),
new Vec3d(x1, 0.0f, z2 + curveOffsetBottom), new Vec3d(x1, 0.0f, z2 + curveOffset),
new Vec3d(x1, 0.0f, z1 + curveOffsetTop), new Vec3d(x2, 0.0f, z1 + curveOffsetTop), new Vec3d(x1, 0.0f, z1 + curveOffset), new Vec3d(x2, 0.0f, z1 + curveOffset),
bottomU1, bottomV1, bottomU2, bottomV2, bottomU1, bottomV1, bottomU2, bottomV2,
light, overlay, light, overlay,
0.0f, 0.0f, 1.0f, false); 0.0f, 0.0f, 1.0f, false);
@@ -301,7 +316,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
VertexConsumer vertexConsumer = vertexConsumerProvider VertexConsumer vertexConsumer = vertexConsumerProvider
.getBuffer(RenderLayer.getEntityAlpha(customCape)); .getBuffer(RenderLayer.getEntityAlpha(customCape));
if (SaturnClientConfig.bendyCloaks.value) { if (!playerEntityRenderState.isSwimming && SaturnClientConfig.bendyCloaks.value) {
float targetVelocity = ((6.0F float targetVelocity = ((6.0F
+ playerEntityRenderState.field_53537 / 2.0F + playerEntityRenderState.field_53537 / 2.0F
+ playerEntityRenderState.field_53536) * 0.02f); + playerEntityRenderState.field_53536) * 0.02f);
@@ -315,6 +330,12 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
float rotation = this.currentVelocity * 72.0f; float rotation = this.currentVelocity * 72.0f;
float curve = this.currentVelocity * 0.4f; float curve = this.currentVelocity * 0.4f;
if (playerEntityRenderState.sneaking && playerEntityRenderState.isInSneakingPose) {
matrixStack.translate(0, 0.24f, 0);
matrixStack.multiply(RotationAxis.POSITIVE_X.rotationDegrees(27.0f));
curve += 0.2f;
}
matrixStack.translate(0.0f, -0.25f, 0.0f); matrixStack.translate(0.0f, -0.25f, 0.0f);
if (this.hasCustomModelForLayer( if (this.hasCustomModelForLayer(
playerEntityRenderState.equippedChestStack, playerEntityRenderState.equippedChestStack,