Fixed small waves

This commit is contained in:
2026-03-01 22:17:16 +01:00
parent fb85702ee9
commit 96d7f5065c
@@ -308,8 +308,11 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
long now = System.currentTimeMillis();
if (now - lastUpdate >= 20) {
float value = Math.min(1.0f, playerEntityRenderState.field_53537 / 108.0f)
+ (Math.max(0, playerEntityRenderState.field_53536) / 16);
float velX = Math.min(1.0f, playerEntityRenderState.field_53537 / 108.0f);
float velY = (Math.max(4.0f, playerEntityRenderState.field_53536) - 4.0f) / 16;
float value = velX + velY;
if (Config.cloakPhysics.value) {
updateSegmentValues(value);
} else {