Working ish system

This commit is contained in:
2026-02-25 16:24:45 +01:00
parent 6b03a1441a
commit 9c36d33cb2
@@ -181,7 +181,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
float curZ = 0.0f;
for (int i = 0; i < PARTS; i++) {
float value = segmentValues[i];
float value = 2.0f - segmentValues[i];
float angle = value * ((float) Math.PI / 2f);
// Direction of the segment length
@@ -283,7 +283,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
matrixStack.push();
matrixStack.translate(0.0f, -0.07f, 0.1f);
matrixStack.translate(0.0f, 0.0f, 0.19f);
if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack, LayerType.HUMANOID)) {
matrixStack.translate(0.0F, -0.053125F, 0.06875F);