Working ish system
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@@ -181,7 +181,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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float curZ = 0.0f;
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float curZ = 0.0f;
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for (int i = 0; i < PARTS; i++) {
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for (int i = 0; i < PARTS; i++) {
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float value = segmentValues[i];
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float value = 2.0f - segmentValues[i];
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float angle = value * ((float) Math.PI / 2f);
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float angle = value * ((float) Math.PI / 2f);
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// Direction of the segment length
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// Direction of the segment length
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@@ -283,7 +283,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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matrixStack.push();
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matrixStack.push();
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matrixStack.translate(0.0f, -0.07f, 0.1f);
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matrixStack.translate(0.0f, 0.0f, 0.19f);
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if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack, LayerType.HUMANOID)) {
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if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack, LayerType.HUMANOID)) {
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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