speedometer works in vehicles

This commit is contained in:
RudideC
2026-01-20 14:57:59 +01:00
parent dcd82fa58e
commit ba1b68d8fa
@@ -10,6 +10,7 @@ import org.saturnclient.ui2.RenderScope;
import org.saturnclient.ui2.resources.Fonts;
import net.minecraft.util.math.Vec3d;
import net.minecraft.entity.Entity;
public class Speedometer extends Module implements HudMod {
private static Property<Boolean> enabled = Property.bool(false);
@@ -18,6 +19,7 @@ public class Speedometer extends Module implements HudMod {
private static Property<Boolean> speedText = Property.bool(true);
private static ModDimensions dimensions = new ModDimensions(40, 18);
double speed = 0.;
Vec3d velocity;
public Speedometer() {
super(new ModuleDetails("Speedometer", "coords")
@@ -39,7 +41,14 @@ public class Speedometer extends Module implements HudMod {
@Override
public void renderHud(RenderScope scope) {
Vec3d velocity = SaturnClient.client.player.getVelocity();
Entity vehicle = SaturnClient.client.player.getVehicle();
if (vehicle == null) {
velocity = SaturnClient.client.player.getVelocity();
} else {
velocity = vehicle.getVelocity();
}
switch (axis.value) {
case 0: // Absolute
speed = (Math.sqrt(Math.pow(velocity.x, 2) + Math.pow(velocity.y, 2) + Math.pow(velocity.z, 2)));