Merge pull request 'Hide the cloak on torso-curving emotes and point common at #12' (#45) from release-fixes into master
Reviewed-on: #45
This commit was merged in pull request #45.
This commit is contained in:
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-1
Submodule common updated: 6d5df3057e...b0d75af8c4
@@ -1,6 +1,9 @@
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package org.saturnclient.impl.cosmetics;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Map;
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import java.util.WeakHashMap;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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@@ -11,6 +14,8 @@ import org.saturnclient.client.player.SaturnPlayer;
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import org.saturnclient.common.ref.asset.IdentifierRef;
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import org.saturnclient.config.Config;
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import org.saturnclient.cosmetics.Cloaks;
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import org.saturnclient.emotes.core.Animation;
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import org.saturnclient.emotes.core.Bone;
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import org.saturnclient.emotes.core.bend.LimbBend;
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import org.saturnclient.emotes.core.bend.Vec3;
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import org.saturnclient.emotes.fabric.access.BendablePart;
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@@ -387,9 +392,34 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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}
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}
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/** A torso bend past this curves the back more than a flat cloak can follow. */
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private static final float MAX_CLOAK_BEND = (float) Math.toRadians(10);
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/** Whether each animation bends the torso past that at any point. */
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private static final Map<Animation, Boolean> BENDS_TORSO = Collections.synchronizedMap(new WeakHashMap<>());
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/**
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* An emote that bends the torso leans the chest from the hips, so the cloak hangs from where the
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* top of the back ends up, turned as much as the torso is there.
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* Whether the player is playing an emote that curves the torso (a twerk, the griddy). The cloak
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* would cut through the arched back, so it's hidden for the whole emote rather than only while
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* the back is curved, which would flicker.
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*/
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private static boolean playingTorsoBend(SaturnPlayer player) {
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return org.saturnclient.emotes.fabric.Emotes.playing(player.uuid)
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.map(playing -> BENDS_TORSO.computeIfAbsent(playing.animation(), CloakFeatureRenderer::bendsTorso))
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.orElse(false);
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}
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private static boolean bendsTorso(Animation animation) {
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for (float tick = 0; tick <= animation.length(); tick += 0.5f) {
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if (animation.sample(tick).get(Bone.BODY).filter(body -> Math.abs(body.bend()) > MAX_CLOAK_BEND).isPresent()) {
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return true;
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}
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}
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return false;
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}
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/**
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* An emote that bends the torso a little leans the chest from the hips, so the cloak hangs from
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* where the top of the back ends up, turned as much as the torso is there.
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*/
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private static void followBend(MatrixStack matrices, ModelPart body) {
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LimbBend bend = ((BendablePart) (Object) body).saturnEmotes$getBend();
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@@ -439,7 +469,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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//?} else
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//SaturnPlayer player = SaturnPlayer.get(state.name);
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if (player == null) {
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if (player == null || playingTorsoBend(player)) {
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return;
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}
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