fixed hat still visible when invisible
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@@ -30,7 +30,7 @@ public class HatFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState,
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PlayerEntityRenderState state, float limbAngle, float limbDistance) {
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ItemStack headItem = state.equippedHeadStack;
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String uuid = Auth.playerNames.get(state.name);
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if (headItem.isEmpty() && uuid != null) {
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if (headItem.isEmpty() && uuid != null && !state.invisible) {
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SaturnPlayer player = Auth.players.get(uuid);
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if (player == null || player.hat == null || player.hat.isEmpty()) {
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return;
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